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Risk 2210 A.D.
Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODs, for short. Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. These come into play via the use of Command cards, which add a new dimension to the game. Now the battle is not just for the continents, but the sea and moon are also battlegrounds.
What is Risk 2210 A.D.
Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODs, for short. Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. These come into play via the use of Command cards, which add a new dimension to the game. Now the battle is not just for the continents, but the sea and moon are also battlegrounds.
Although much has been added, the basic flavor of the game is still Risk. One welcome change is the institution of a five-turn game limit, which allows the game to play to completion in about three hours. Further, players must also factor in economics in the form of energy. This energy is used to purchase command cards, bid for turn order, and hire new commanders. There is much more strategy and planning involved in this new version, but it should still appeal to the classic Risk fans.
Re-implements:
Risk
Game details
- Players
- 2–5
- Age
- +10
- Duration
- 240 min
- Difficulty
- Medium
- Type
- Board game
- Year
- 2001
- Mechanics
- Area Majority / Influence · Area Movement · Auction / Bidding
- Categories
- Science Fiction · Territory Building · Wargame
- Designer
- Craig Van Ness · Rob Daviau
- Publisher
- Avalon Hill · Hasbro · Renegade Game Studios · Wizards of the Coast
Risk 2210 A.D. gallery
Risk 2210 A.D. on Meeplay
See what the Meeplay community plays and thinks about Risk 2210 A.D., and add your own plays to the record.

What the community says about Risk 2210 A.D.
its risk, with a fight for the moon, a classic with a remake (already old) fun and good that last 5 rounds .
Buen juego, pero tiene varias lagunas en las reglas las cuales se pueden aprovechar para ventajas sobre los otros jugadores, además de que la preparación del mismo es lenta y tediosa. Aun así, es fácil de las mejores o la mejor versión de Risk.
4-5 players 2005
#5
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Everything about Risk 2210 A.D.
How many players is Risk 2210 A.D. for?
Risk 2210 A.D. plays with 2–5 players.
How long does a game take?
A game takes about 240 minutes.
What age is it suitable for?
It is recommended from age 10.
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