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Risk 2210 A.D.: Terror Tactics Command Deck
With the race for supremacy becoming ever more desperate in a world driven by the war machine: with extremist views becoming the mainstay and with the political system being domineered by tyrannical warmongers, the time has come for...TERROR TACTICS!
What is Risk 2210 A.D.: Terror Tactics Command Deck
With the race for supremacy becoming ever more desperate in a world driven by the war machine: with extremist views becoming the mainstay and with the political system being domineered by tyrannical warmongers, the time has come for...TERROR TACTICS!
No longer do bureaucrats endlessly try in vain to foster peace treaties between opposing factions. Instead they too have picked up their arms and having lost heart, fight for the ultimate stake – their own survival.
Where will this struggle end? Who will become the dominant power? The world's fate is in your hands!
DESCRIPTION
Game details
- Players
- 2–5
- Age
- —
- Duration
- 90 min
- Difficulty
- Light
- Type
- Expansion
- Year
- 2007
- Mechanics
- Area Majority / Influence · Area Movement · Auction / Bidding
- Categories
- Dice · Expansion for Base-game · Miniatures
- Designer
- M. G. Smith
- Publisher
- Insurgency Games
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How many players is Risk 2210 A.D.: Terror Tactics Command Deck for?
Risk 2210 A.D.: Terror Tactics Command Deck plays with 2–5 players.
How long does a game take?
A game takes about 90 minutes.
What age is it suitable for?
Check the box for the recommended age.


