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Supermarina I: The First Part of WWII in the Mediterranean, June 1940 to July 1941
While Rommel’s Afrika Korps was capturing the attention of the world, its fate was being decided in the Mediterranean. No matter how brilliantly the general and his troops performed, they could not win without the supplies and equipment necessary to fight.
What is Supermarina I: The First Part of WWII in the Mediterranean, June 1940 to July 1941
While Rommel’s Afrika Korps was capturing the attention of the world, its fate was being decided in the Mediterranean. No matter how brilliantly the general and his troops performed, they could not win without the supplies and equipment necessary to fight.
Supermarina I protrays the struggle for naval supremacy in the Mediterranean Sea as the Allied forces tried to break the vital supply link for Axis forces in North Africa.
Containing 24 scenarios, Supermarina I runs the gamut of submarine versus convoy actions to battleships and cruisers slugging it out off Cape Teulada (Spartivento). Famous battles like Taranto and Matapan are included, as well as several scenarios suitable for solitaire play.
This supplement for the Command at Sea tactical WW II miniatures game allows the player to make the kind of decisions a ship or a battle group commander faced in combat. Victory depends on understanding the situation and making the right choices.
Game details
- Players
- 1–8
- Age
- +12
- Duration
- —
- Difficulty
- Expert
- Type
- Expansion
- Year
- 2014
- Mechanics
- Dice Rolling · Simulation
- Categories
- Expansion for Base-game · Book · Miniatures
- Designer
- Mike Markowitz · John D. Gresham
- Publisher
- Admiralty Trilogy Group
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How many players is Supermarina I: The First Part of WWII in the Mediterranean, June 1940 to July 1941 for?
Supermarina I: The First Part of WWII in the Mediterranean, June 1940 to July 1941 plays with 1–8 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
It is recommended from age 12.


