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Rising Sun: The First Half of the Pacific War (Third Edition)
Rising Sun provides scenarios for the Admiralty Trilogy’s WW II tactical naval game system, Command at Sea.
What is Rising Sun: The First Half of the Pacific War (Third Edition)
Rising Sun provides scenarios for the Admiralty Trilogy’s WW II tactical naval game system, Command at Sea.
Starting with Pearl Harbor, it covers the fierce surface, submarine, and air combats of the first half of the Pacific War, with detailed orders of battle, and historical accounts.
The original edition of Rising Sun was the first supplement published for Command at Sea, in 1994. Over the past twenty-plus years, new scholarship and access to previously unavailable sources (not to mention the designers’ own greater understanding) has allowed us to produce this vastly improved edition.
In addition to classic set-piece battles like Pearl Harbor or the midget submarine attack on Sydney, Australia, major campaigns like Coral Sea and Midway are presented as a series of linked scenarios, with possible variations and historical might-have-beens. Background information is provided to help the players place the battles in context.
Game details
- Players
- 2–8
- Age
- +12
- Duration
- —
- Difficulty
- Heavy
- Type
- Expansion
- Year
- 2017
- Mechanics
- Simulation
- Categories
- Expansion for Base-game · Book · Miniatures
- Designer
- Larry Bond · Chris Carlson · Ed Kettler
- Publisher
- Admiralty Trilogy Group
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How many players is Rising Sun: The First Half of the Pacific War (Third Edition) for?
Rising Sun: The First Half of the Pacific War (Third Edition) plays with 2–8 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
It is recommended from age 12.


