The Naval SITREP: The Journal of Naval Miniatures Wargaming #10
Expansion for Base-game · Aviation / Flight

The Naval SITREP: The Journal of Naval Miniatures Wargaming #10

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system (Fear God and Dread Naught, Command at Sea and Harpoon) with scenarios, articles on history and tec

2–8 players60 minages 12
About the game

What is The Naval SITREP: The Journal of Naval Miniatures Wargaming #10

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system (Fear God and Dread Naught, Command at Sea and Harpoon) with scenarios, articles on history and technology, and rules expansions & corrections.

The Naval SITREP Issue #10 was published in January 1997.

Table of contents:

Harpoon Scenario: ASW in the 90's

Specs

Game details

Players
2–8
Age
+12
Duration
60 min
Difficulty
Type
Expansion
Year
1997
Mechanics
Dice Rolling
Categories
Expansion for Base-game · Aviation / Flight · Book
Designer
Larry Bond
Publisher
Clash of Arms Games
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FAQ

Everything about The Naval SITREP: The Journal of Naval Miniatures Wargaming #10

How many players is The Naval SITREP: The Journal of Naval Miniatures Wargaming #10 for?

The Naval SITREP: The Journal of Naval Miniatures Wargaming #10 plays with 2–8 players.

How long does a game take?

A game takes about 60 minutes.

What age is it suitable for?

It is recommended from age 12.

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