Stato da Màr: 16th Century Renaissance Naval Campaign Rules
Book · Miniatures

Stato da Màr: 16th Century Renaissance Naval Campaign Rules

Stato da Màr

2 playersages 12
About the game

What is Stato da Màr: 16th Century Renaissance Naval Campaign Rules

Stato da Màr

16th Century Renaissance Naval Campaign Rules.

With the fall of the Byzantine Empire, three major naval powers established a dominance over different parts of the Mediterranean using galleys as their primary weapons at sea: the Ottomans in the east, Venice in the centre and Habsburg Spain in the west.

Players choose one of the 6 nationalities, Kingdom of Naples & Republic of Genoa, Republic of Venice, Knights of St John, Barbary States, Mamluk Sultanate, Ottoman Empire. Profiles for each nation can be found in the campaign book.

Specs

Game details

Players
2
Age
+12
Duration
Difficulty
Type
Board game
Year
2017
Mechanics
Simulation
Categories
Book · Miniatures · Nautical
Designer
Simon Stokes
Publisher
Community data

Stato da Màr: 16th Century Renaissance Naval Campaign Rules on Meeplay

See what the Meeplay community plays and thinks about Stato da Màr: 16th Century Renaissance Naval Campaign Rules, and add your own plays to the record.

0Plays logged
0Own it in their collection
Average rating
Log a play
FAQ

Everything about Stato da Màr: 16th Century Renaissance Naval Campaign Rules

How many players is Stato da Màr: 16th Century Renaissance Naval Campaign Rules for?

Stato da Màr: 16th Century Renaissance Naval Campaign Rules plays with 2 players.

How long does a game take?

Playing time varies with the number of players.

What age is it suitable for?

It is recommended from age 12.

Play Stato da Màr: 16th Century Renaissance Naval Campaign Rules with Meeplay

Save it to your collection, track your plays and find players near you.

Get it on Google PlayDownload on the App StoreOpen the web version