/pic5146272.jpg)
Cannon, Cross and Crescent: Fast Play Rules for Renaissance Naval Warfare in the Age of the Galley
Cannon, Cross and Crescent
What is Cannon, Cross and Crescent: Fast Play Rules for Renaissance Naval Warfare in the Age of the Galley
Cannon, Cross and Crescent
A quick playing set of Renaissance naval rules covering the period 1450 to 1600, allowing small and medium sized games with 30 ships a side or more to be completed in a couple of hours or less. They have been written with 1/1200 models such as those from Navwar and Langton in mind, but could be used with larger or smaller models with appropriate changes in ranges and movement. Bookkeeping is minimal, using simple markers to indicate ship damage and crew casualties.
Data for 20 different broad ship types is included, from bergantines and galiots up to large Lanternas and Galleons.
—description from the publisher
Game details
- Players
- 2
- Age
- +12
- Duration
- 120 min
- Difficulty
- Medium
- Type
- Board game
- Year
- 2017
- Mechanics
- Measurement Movement · Simulation
- Categories
- Book · Miniatures · Nautical
- Designer
- David Manley
- Publisher
- Long Face Games
Cannon, Cross and Crescent: Fast Play Rules for Renaissance Naval Warfare in the Age of the Galley on Meeplay
See what the Meeplay community plays and thinks about Cannon, Cross and Crescent: Fast Play Rules for Renaissance Naval Warfare in the Age of the Galley, and add your own plays to the record.

Games similar to Cannon, Cross and Crescent: Fast Play Rules for Renaissance Naval Warfare in the Age of the Galley
Stato da Màr: 16th Century Renaissance Naval Campaign RulesBook
Riding to the SeaExpansion for Base-game
Run the Guns: Volume II – Birth of the BroadsideBook
De Bellis RenationisBook
Principles of War: Renaissance – Wars Between 1490 and 1660Book
Fighting Sail: Fast Play Naval Rules for the Age of SailAge of ReasonEverything about Cannon, Cross and Crescent: Fast Play Rules for Renaissance Naval Warfare in the Age of the Galley
How many players is Cannon, Cross and Crescent: Fast Play Rules for Renaissance Naval Warfare in the Age of the Galley for?
Cannon, Cross and Crescent: Fast Play Rules for Renaissance Naval Warfare in the Age of the Galley plays with 2 players.
How long does a game take?
A game takes about 120 minutes.
What age is it suitable for?
It is recommended from age 12.


