Cannon, Cross and Crescent: Fast Play Rules for Renaissance Naval Warfare in the Age of the Galley
Book · Miniatures

Cannon, Cross and Crescent: Fast Play Rules for Renaissance Naval Warfare in the Age of the Galley

Cannon, Cross and Crescent

2 players120 minages 12medium difficulty
About the game

What is Cannon, Cross and Crescent: Fast Play Rules for Renaissance Naval Warfare in the Age of the Galley

Cannon, Cross and Crescent

A quick playing set of Renaissance naval rules covering the period 1450 to 1600, allowing small and medium sized games with 30 ships a side or more to be completed in a couple of hours or less. They have been written with 1/1200 models such as those from Navwar and Langton in mind, but could be used with larger or smaller models with appropriate changes in ranges and movement. Bookkeeping is minimal, using simple markers to indicate ship damage and crew casualties.

Data for 20 different broad ship types is included, from bergantines and galiots up to large Lanternas and Galleons.

—description from the publisher

Specs

Game details

Players
2
Age
+12
Duration
120 min
Difficulty
Medium
Type
Board game
Year
2017
Mechanics
Measurement Movement · Simulation
Categories
Book · Miniatures · Nautical
Designer
David Manley
Publisher
Long Face Games
Community data

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FAQ

Everything about Cannon, Cross and Crescent: Fast Play Rules for Renaissance Naval Warfare in the Age of the Galley

How many players is Cannon, Cross and Crescent: Fast Play Rules for Renaissance Naval Warfare in the Age of the Galley for?

Cannon, Cross and Crescent: Fast Play Rules for Renaissance Naval Warfare in the Age of the Galley plays with 2 players.

How long does a game take?

A game takes about 120 minutes.

What age is it suitable for?

It is recommended from age 12.

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