SeaWar: 1805
Age of Reason · Book

SeaWar: 1805

From the PDF:

2 players60 minages 12medium difficulty
About the game

What is SeaWar: 1805

From the PDF:

"SeaWar: 1805 is a set of wargames rules designed to recreate the naval battles that occur during the Age of Sail, from the First Anglo-Dutch War in 1652 through the Napoleonic Wars to the end of the Greek War of Independence in 1829.

Designed to be simple enough to introduce gamers new to the period (indeed even to wargaming), SeaWar: 1805 is challenging enough to provide experienced naval wargamers with hours of fun and even provide the ideal vehicle to introduce their “landlubber” friends to the joys of naval wargaming. "

A relatively simple miniatures system with rules for wind effects on movement, deterioration of ship capabilities with damage (with possible random effects), broadsides, bow & stern fire, and 7 classes of ships (with further sub-classes for finer detail). Movement is phased, 5 phases per game turn, each ship moving between 0 and 4 cm per phase. Bookkeeping fairly light, supplied record sheets gives 2 ships per sheet with generous space for writing in ship capabilities & damage. Rules include many photographs of game in play, but only a couple have rules purposes, the others being decorative only. Time scale is 5 minutes per game turn, movement scale not given - all measurements are standard regardless of scale/size of miniatures used, 1/1200 scale being recommended.

Specs

Game details

Players
2
Age
+12
Duration
60 min
Difficulty
Medium
Type
Board game
Year
2008
Mechanics
Dice Rolling · Line of Sight · Simulation
Categories
Age of Reason · Book · Miniatures
Designer
Steve Blease
Publisher
Wessex Games
Community data

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FAQ

Everything about SeaWar: 1805

How many players is SeaWar: 1805 for?

SeaWar: 1805 plays with 2 players.

How long does a game take?

A game takes about 60 minutes.

What age is it suitable for?

It is recommended from age 12.

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