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Riding to the Sea: A Renaissance naval operational campaign system for "Cannon, Cross and Crescent"
Holding his head up for a flag of all the free, Love-light of Spain—hurrah! Death-light of Africa! Don Juan of Austria iIs riding to the sea!
What is Riding to the Sea: A Renaissance naval operational campaign system for "Cannon, Cross and Crescent"
Holding his head up for a flag of all the free, Love-light of Spain—hurrah! Death-light of Africa! Don Juan of Austria iIs riding to the sea!
Riding to the Sea is an operational set of campaign rules for Cannon, Cross and Crescent fast play Renaissance naval rules.
The rules use an area movement system and an abstracted “Strength Point" system to represent port garrisons and troops engaged in amphibious operations; this can be replaced with troop stands for use with Renaissance land rules.
An example campaign setting based on the Aegean Sea is also included.
Game details
- Players
- 2
- Age
- +12
- Duration
- —
- Difficulty
- —
- Type
- Expansion
- Year
- 2020
- Mechanics
- Scenario / Mission / Campaign Game
- Categories
- Expansion for Base-game · Book · Miniatures
- Designer
- David Manley
- Publisher
- Long Face Games
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How many players is Riding to the Sea: A Renaissance naval operational campaign system for "Cannon, Cross and Crescent" for?
Riding to the Sea: A Renaissance naval operational campaign system for "Cannon, Cross and Crescent" plays with 2 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
It is recommended from age 12.


