Riding to the Sea: A Renaissance naval operational campaign system for "Cannon, Cross and Crescent"
Expansion for Base-game · Book

Riding to the Sea: A Renaissance naval operational campaign system for "Cannon, Cross and Crescent"

Holding his head up for a flag of all the free, Love-light of Spain—hurrah! Death-light of Africa! Don Juan of Austria iIs riding to the sea!

2 playersages 12
About the game

What is Riding to the Sea: A Renaissance naval operational campaign system for "Cannon, Cross and Crescent"

Holding his head up for a flag of all the free, Love-light of Spain—hurrah! Death-light of Africa! Don Juan of Austria iIs riding to the sea!

Riding to the Sea is an operational set of campaign rules for Cannon, Cross and Crescent fast play Renaissance naval rules.

The rules use an area movement system and an abstracted “Strength Point" system to represent port garrisons and troops engaged in amphibious operations; this can be replaced with troop stands for use with Renaissance land rules.

An example campaign setting based on the Aegean Sea is also included.

Specs

Game details

Players
2
Age
+12
Duration
Difficulty
Type
Expansion
Year
2020
Mechanics
Scenario / Mission / Campaign Game
Categories
Expansion for Base-game · Book · Miniatures
Designer
David Manley
Publisher
Long Face Games
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FAQ

Everything about Riding to the Sea: A Renaissance naval operational campaign system for "Cannon, Cross and Crescent"

How many players is Riding to the Sea: A Renaissance naval operational campaign system for "Cannon, Cross and Crescent" for?

Riding to the Sea: A Renaissance naval operational campaign system for "Cannon, Cross and Crescent" plays with 2 players.

How long does a game take?

Playing time varies with the number of players.

What age is it suitable for?

It is recommended from age 12.

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