High Frontier 4 All: Module 4 – Exodus
Expansion for Base-game · Civilization

High Frontier 4 All: Module 4 – Exodus

This expansion is used to bridge High Frontier with the next game in the series, Interstellar.

1–6 players240 minages 14expert difficulty
About the game

What is High Frontier 4 All: Module 4 – Exodus

This expansion is used to bridge High Frontier with the next game in the series, Interstellar.

Module 4: Exodus introduces contracts that form new decks (not patents) tied to pairs of ideologies. Contracts are auctioned in a special auction (as part of the Fundraise Operation); players bid in years to complete (lowest bid wins). A timepiece chit is placed on the Sunspot Cycle to mark the bid. Winning a contract grants a cash advance, and further rewards upon fulfillment (bringing the contract to the specified destination), including ongoing abilities. If late for delivery, players owe late fees and/or may default (inability to bid on contracts until the advance is repaid). Discarding a contract gives a player the default chit - this gives them a VP penalty and the inability to bid on manned contracts.

The contract deck flips to gold-side when any player produces an Isotope, causing Isotope monetization.

A second Colonist queue (spaceborn) is available once you have a Colony Beyond Earth Orbit (BEO). Within your Faction, they cannot co-exist with earthborn Colonists (the Humans from Module 2). All Robots (including those from Module 2), are placed in the spaceborn queue.

Specs

Game details

Players
1–6
Age
+14
Duration
240 min
Difficulty
Expert
Type
Expansion
Year
2023
Mechanics
—
Categories
Expansion for Base-game · Civilization · Economic
Designer
Phil Eklund · Paweł Garycki · Justin Grey
Publisher
Ion Game Design · Sierra Madre Games · Ediciones MasQueOca
Images

High Frontier 4 All: Module 4 – Exodus gallery

Community data

High Frontier 4 All: Module 4 – Exodus on Meeplay

See what the Meeplay community plays and thinks about High Frontier 4 All: Module 4 – Exodus, and add your own plays to the record.

18Own it in their collection
7.7Average rating
Log a play
Reviews

What the community says about High Frontier 4 All: Module 4 – Exodus

K
kesulin7/10
Mete contratos y cambia la política. Interesante pero en solitario se me hace pesado gestionar tantos mazos.
FAQ

Everything about High Frontier 4 All: Module 4 – Exodus

How many players is High Frontier 4 All: Module 4 – Exodus for?

High Frontier 4 All: Module 4 – Exodus plays with 1–6 players.

How long does a game take?

A game takes about 240 minutes.

What age is it suitable for?

It is recommended from age 14.

Play High Frontier 4 All: Module 4 – Exodus with Meeplay

Save it to your collection, track your plays and find players near you.

Get it on Google PlayDownload on the App StoreOpen the web version