High Frontier 4 All: Module 1 – Terawatt & Futures
Civilization · Economic

High Frontier 4 All: Module 1 – Terawatt & Futures

Module 1 - Terawatt introduces two new patent decks: Freighters and GW Thrusters. Freighters are a new type of patent card allowing the transport of valuable factory goods back to Low Earth Orbit. GW Thrusters are more powerful and efficient versions of the MW Thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures which are special game goals to earn victory points.

1–5 players240 minages 14expert difficulty
About the game

What is High Frontier 4 All: Module 1 – Terawatt & Futures

Module 1 - Terawatt introduces two new patent decks: Freighters and GW Thrusters. Freighters are a new type of patent card allowing the transport of valuable factory goods back to Low Earth Orbit. GW Thrusters are more powerful and efficient versions of the MW Thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures which are special game goals to earn victory points.

Specs

Game details

Players
1–5
Age
+14
Duration
240 min
Difficulty
Expert
Type
Expansion
Year
2020
Mechanics
Auction / Bidding · Deck, Bag, and Pool Building · Hand Management
Categories
Civilization · Economic · Expansion for Base-game
Designer
Phil Eklund · Jeffrey Chamberlain
Publisher
500 Nuances de Geek · Ediciones MasQueOca · Ion Game Design · Sierra Madre Games
Images

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Community data

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Reviews

What the community says about High Frontier 4 All: Module 1 – Terawatt & Futures

K
kesulin7/10
Indispensable.
FAQ

Everything about High Frontier 4 All: Module 1 – Terawatt & Futures

How many players is High Frontier 4 All: Module 1 – Terawatt & Futures for?

High Frontier 4 All: Module 1 – Terawatt & Futures plays with 1–5 players.

How long does a game take?

A game takes about 240 minutes.

What age is it suitable for?

It is recommended from age 14.

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