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High Frontier 4 All: Module 1 – Terawatt & Futures
Module 1 - Terawatt introduces two new patent decks: Freighters and GW Thrusters. Freighters are a new type of patent card allowing the transport of valuable factory goods back to Low Earth Orbit. GW Thrusters are more powerful and efficient versions of the MW Thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures which are special game goals to earn victory points.
What is High Frontier 4 All: Module 1 – Terawatt & Futures
Module 1 - Terawatt introduces two new patent decks: Freighters and GW Thrusters. Freighters are a new type of patent card allowing the transport of valuable factory goods back to Low Earth Orbit. GW Thrusters are more powerful and efficient versions of the MW Thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures which are special game goals to earn victory points.
Game details
- Players
- 1–5
- Age
- +14
- Duration
- 240 min
- Difficulty
- Expert
- Type
- Expansion
- Year
- 2020
- Mechanics
- Auction / Bidding · Deck, Bag, and Pool Building · Hand Management
- Categories
- Civilization · Economic · Expansion for Base-game
- Designer
- Phil Eklund · Jeffrey Chamberlain
- Publisher
- 500 Nuances de Geek · Ediciones MasQueOca · Ion Game Design · Sierra Madre Games
High Frontier 4 All: Module 1 – Terawatt & Futures gallery
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What the community says about High Frontier 4 All: Module 1 – Terawatt & Futures
Indispensable.
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How many players is High Frontier 4 All: Module 1 – Terawatt & Futures for?
High Frontier 4 All: Module 1 – Terawatt & Futures plays with 1–5 players.
How long does a game take?
A game takes about 240 minutes.
What age is it suitable for?
It is recommended from age 14.


