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Escape: The Curse of the Temple – Expansion 1: Illusions
Escape: Illusions includes two new modules for the Escape base game that can be used individually or mixed with any other available modules.
What is Escape: The Curse of the Temple – Expansion 1: Illusions
Escape: Illusions includes two new modules for the Escape base game that can be used individually or mixed with any other available modules.
The "Illusion Chambers" module consists of six chamber tiles that replace the tiles with only one magic gem in the basic game. After players return to the starting chamber during the game – something they must do twice in order to avoid losing a die – all illusion chambers in play are removed and returned to the bottom of the tile deck. Hopefully you already completed your business in any section of the temple now disconnected from the rest!
The "Special Chambers" module consists of six new chamber tiles, divided as follows:
Three linked chamber tiles that allow you to activate magic gems, thereby making it easier for the adventurers to escape the temple – but the gems can be activated only if players are in two separate such chambers at the same time.
Game details
- Players
- 1–6
- Age
- +8
- Duration
- 10 min
- Difficulty
- Light
- Type
- Expansion
- Year
- 2012
- Mechanics
- Cooperative Game · Dice Rolling · Modular Board
- Categories
- Expansion for Base-game · Adventure · Dice
- Designer
- Kristian Amundsen Østby
- Publisher
- Queen Games
Escape: The Curse of the Temple – Expansion 1: Illusions on Meeplay
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What the community says about Escape: The Curse of the Temple – Expansion 1: Illusions
Part of the big box 2nd edition.
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How many players is Escape: The Curse of the Temple – Expansion 1: Illusions for?
Escape: The Curse of the Temple – Expansion 1: Illusions plays with 1–6 players.
How long does a game take?
A game takes about 10 minutes.
What age is it suitable for?
It is recommended from age 8.


