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Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942
(from the GMT Website:)
What is Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942
(from the GMT Website:)
Volume III in the Down in Flames card game series moves to the Pacific Theatre of Operations in WWII. Players will recreate the first six months of furious aerial combat between the might of Imperial Japan and the surprised forces of the United Kingdom and the United States.
Zero! includes the important early-war fighters and bomber of the Imperial Japanese Navy and Army, Royal Air Force, United States Navy, United States Army Air Force, and the American Volunteer Group (the famous Flying Tigers). Fly the fearsome A6M2 Zero against the F4F Wildcat, Hawker Hurricane IIb, Curtiss P-40B and E Tomahawks, and the ill-fated Brewster Buffalo. As a pilot with the Japanese Army, take Ki-27 Nates and Ki-43 Oscars to the skies against the Allies over Malaya and Burma. Match your skills with American aces Wagner, Thach, McCuskey or their semi-mercenary countrymen of the AVG, Hill and Newkirk. The Japanese can counter with Sakai, Anabuki, Kato, and more.
As with the previous games in the series, Zero! includes the Campaigns covering the major aerial events of the December 1941 to June 1942 period. Each consists of multiple missions aimed at a variety of targets, for which you must wisely allocate your resources of men and material. New to Zero! are Carrier Campaigns, which give players some control over the carrier groups their naval squadrons fly from. Do you go all out for a decisive strike or hold your fighters back and let the enemy overextend himself? Campaigns included in this volume are: Pearl Harbor (solitaire), the Philippines, Malaya, Burma, Coral Sea, and Midway.
Game details
- Players
- 2–10
- Age
- +12
- Duration
- 60 min
- Difficulty
- Medium
- Type
- Board game
- Year
- 2001
- Mechanics
- Campaign / Battle Card Driven · Hand Management · Open Drafting
- Categories
- Aviation / Flight · Card Game · Wargame
- Designer
- Dan Verssen
- Publisher
- GMT Games
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Everything about Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942
How many players is Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942 for?
Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942 plays with 2–10 players.
How long does a game take?
A game takes about 60 minutes.
What age is it suitable for?
It is recommended from age 12.
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