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Zero!: Java – Module
Java is an extension part/ module to the Down In Flames Series - Volume 2: Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942 game by GMT Games. This DiF Module was published in RBM's C3i Magazine Nr14.
What is Zero!: Java – Module
Java is an extension part/ module to the Down In Flames Series - Volume 2: Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942 game by GMT Games. This DiF Module was published in RBM's C3i Magazine Nr14.
The conquest of Borneo, the Celebes, Amboin, Timor, Lombok and Bali in February 1942 left the Japanese in complete control of eastern part of the Netherlands East Indies, while the conquest of Sumatra late that month gave them possesssion of the west end of the archipelago. All that remaines was Java.
On 1 March 1942 the Japanese landed troops on both the east and west ends of the island. The defenders fought back valiantly but had to capitulate nine days later.
Down in Flames series is a card-driven game that simulate WW2 air combat.
Game details
- Players
- 2–0
- Age
- —
- Duration
- 20 min
- Difficulty
- —
- Type
- Expansion
- Year
- 2002
- Mechanics
- Campaign / Battle Card Driven
- Categories
- Card Game · Expansion for Base-game · Wargame
- Designer
- Roger Horky
- Publisher
- GMT Games · RBM Studio
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Games related to Zero!: Java – Module
Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942Base game · 2001
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Down in Flames: Dutch Harbor / AleutiansExpansion · 2005
Battle of the Bismarck SeaExpansion · 2005
Down in Flames: The Netherlands East IndiesExpansion · 2002
Khalkin-Gol: 1939Expansion · 2001Everything about Zero!: Java – Module
How many players is Zero!: Java – Module for?
Zero!: Java – Module plays with 2–0 players.
How long does a game take?
A game takes about 20 minutes.
What age is it suitable for?
Check the box for the recommended age.
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