Wild Blue Yonder
Aviation / Flight · Card Game

Wild Blue Yonder

In 1992, GMT released Rise of the Luftwaffe, the first Down in Flames WWII air combat card game. That game covered the early part of the War in Europe, from 1939 to early 1942. It was followed a few years later by the Ei

1–8 players180 minages 12medium difficulty
About the game

What is Wild Blue Yonder

In 1992, GMT released Rise of the Luftwaffe, the first Down in Flames WWII air combat card game. That game covered the early part of the War in Europe, from 1939 to early 1942. It was followed a few years later by the Eighth Air Force expansion module, which added aircraft and campaigns for the latter part of the war.

Since then there have been two more games (Corsairs and Hellcats, Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942), two packs of additional aircraft (Down in Flames Squadron Pack 1: Fighters, Down in Flames Squadron Pack 2: Bombers), and a large number of C3i modules for the series. However, the original two games have been long out of print. GMT has considered a number of options to address that, from straight reprints to a base game/campaign module arrangement. Finally, though, the company has decided to P500 an entire new game covering the war in the ETO (European Theatre of Operations) from 1940-1944.

Wild Blue Yonder is a true deluxe Down in Flames product. It contains a dozen full campaigns, over 200 aircraft cards, plus all of the necessary targets, resource sheets, and play aids needed for play. All of this is packaged in a large box similar to the ones for the Combat Commander games.

Many of the campaigns are on the same subjects as those in Rise of the Luftwaffe, 8th Air Force and various C3i modules. However, they are not simple reprints of those campaigns. Wild Blue Yonder contains three different types of campaigns: Land Campaigns, Progressive Campaigns, and Operations (The Schweinfurt Raids, for example). The first type is the familiar “standard” DiF campaign to which players of the system are accustomed. Progressive Campaigns give both players a fixed “order of battle” along with reinforcements and replacements they will have to use throughout the campaign. This reflects the more attritional nature of these air campaigns. The game also includes one solitaire campaign for players who don’t have an opponent available.

Specs

Game details

Players
1–8
Age
+12
Duration
180 min
Difficulty
Medium
Type
Board game
Year
2017
Mechanics
Campaign / Battle Card Driven · Hand Management
Categories
Aviation / Flight · Card Game · Wargame
Designer
Chris Janiec
Publisher
GMT Games
Community data

Wild Blue Yonder on Meeplay

See what the Meeplay community plays and thinks about Wild Blue Yonder, and add your own plays to the record.

4Plays logged
2Own it in their collection
0.7Average rating
Log a play
FAQ

Everything about Wild Blue Yonder

How many players is Wild Blue Yonder for?

Wild Blue Yonder plays with 1–8 players.

How long does a game take?

A game takes about 180 minutes.

What age is it suitable for?

It is recommended from age 12.

Play Wild Blue Yonder with Meeplay

Save it to your collection, track your plays and find players near you.

Get it on Google PlayDownload on the App StoreOpen the web version