Ticket to Ride: Rails & Sails
Nautical · Trains

Ticket to Ride: Rails & Sails

Ticket to Ride: Rails & Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe — which means that you'll be moving across water, of course, and that's where the sails come in.

2–5 players120 minages 10medium difficulty
About the game

What is Ticket to Ride: Rails & Sails

Ticket to Ride: Rails & Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe — which means that you'll be moving across water, of course, and that's where the sails come in.

As in other Ticket to Ride games, in Ticket to Ride: Rails & Sails players start with tickets in hand that show two cities, and over the course of the game they try to collect colored cards, then claim routes on the game board with their colored train and ship tokens, scoring points while doing so. When any player has six or fewer tokens in their supply, each player takes two more turns, then the game ends. At that point, if they've created a continuous path between the two cities on a ticket, then they score the points on that ticket; if not, then they lose points instead.

Ticket to Ride: Rails & Sails puts a few twists on the TtR formula, starting with split card decks of trains and ships (with all of the wild cards going in the train deck). Three cards of each type are revealed at the start of the game, and when you draw cards, you replace them with a card from whichever deck you like. (Shuffle the card types separately to form new decks when needed.)

Similarly, players choose their own mix of train and ship tokens at the start of the game. To claim a train route (rectangular spaces), you must play train cards (or wilds) and cover those spaces with train tokens, and to claim a ship route (oval spaces), you must play ship cards (or wilds) and cover those spaces with ship tokens. Ship cards depict one or two ships on them, and when you play a double-ship card, you can cover one or two ship spaces. You can take an action during play to swap train tokens for ships (or vice versa), and you lose one point for each token you swap.

Specs

Game details

Players
2–5
Age
+10
Duration
120 min
Difficulty
Medium
Type
Board game
Year
2016
Mechanics
Connections · Hand Management · Network and Route Building
Categories
Nautical · Trains
Designer
Alan R. Moon
Publisher
Days of Wonder · Asterion Press · Edge Entertainment · Enigma (Bergsala Enigma)
Images

Ticket to Ride: Rails & Sails gallery

Community data

Ticket to Ride: Rails & Sails on Meeplay

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179Plays logged
78Own it in their collection
7.5Average rating
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Reviews

What the community says about Ticket to Ride: Rails & Sails

byfed
byfed8/10
Es una versión mejorada del ticket to ride, que aporta además de los vagones, barcos. También hay puertos que si no construyes te penalizan y si construyes te pueden dar muchos puntos. Por último incluye rutas "con paradas" que también pueden dar muchos puntos. Es una vueltita de tuerca que le hace más llevadero para los jugones. Probado por primera en vez en las Minas Tirith XVII (2023)
francisco_macafer
francisco_macafer7/10
regalo de cumple Patri
T
trotamor7/10
Añade un punto extra de dificultad ya que tienes que gestionar barcos y trenes y los billetes tour le dan un toque más estratégico y arriesgado. Por lo demás alarga en tiempo la fórmula del juego base. Recomendable si te gusta mucho el juego base y buscas algo más sino con el original ya tienes suficiente.
FAQ

Everything about Ticket to Ride: Rails & Sails

How many players is Ticket to Ride: Rails & Sails for?

Ticket to Ride: Rails & Sails plays with 2–5 players.

How long does a game take?

A game takes about 120 minutes.

What age is it suitable for?

It is recommended from age 10.

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