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Thurn and Taxis
In Thurn & Taxis, players build post office routes across Bavaria and the regions around, collecting bonus points in various ways. The board shows a map of all the cities, with roads leading from each one to some of its neighbors. There are various colored regions around the board, most with two or three cities, and a large region with all the Bavarian cities in the center.
What is Thurn and Taxis
In Thurn & Taxis, players build post office routes across Bavaria and the regions around, collecting bonus points in various ways. The board shows a map of all the cities, with roads leading from each one to some of its neighbors. There are various colored regions around the board, most with two or three cities, and a large region with all the Bavarian cities in the center.
Players build postal routes from city to city to city so that each city is adjacent to the next city on the route and there is a road connecting these two cities. Each route must consist of at least three cities. Players may build only one route at a time. Routes are represented by melded city cards arranged in the order of the route.
Players start with a supply of 20 post offices in their color, a carriage house card, and a player aid card. The board is populated with bonus tiles, carriage cards and city cards. On a turn, a player will draw a card from a display of six, face-up city cards (or the top of the face-down deck) and meld one card, either starting a new route or adding to the current one. If after adding to the route, the length of the route is at least three cities, the player may declare it finished and score it. The player may, depending on the length of the route and which cities are in the route, place post offices in the cities, collect bonus tiles, and acquire a higher value carriage. Optionally, the player may receive support from one postal official in the form of drawing a second card, melding a second card, refreshing the six city card display, or acquiring a higher value carriage than the route length when finishing a route. Once a route is scored, the city cards of that route are discarded, and the player begins a new route on their next turn.
When a player exhausts their supply of post offices or acquires a value 7 carriage, the end of the game is triggered. Play continues until the player who is last in turn order finishes their turn, and the game ends. Players score points for their highest valued carriage and bonus tiles, then lose points for unplaced post offices. The player with the most points wins.
Game details
- Players
- 2–4
- Age
- +10
- Duration
- 60 min
- Difficulty
- Medium
- Type
- Board game
- Year
- 2006
- Mechanics
- Hand Management · Network and Route Building · Open Drafting
- Categories
- Post-Napoleonic · Transportation
- Designer
- Andreas Seyfarth · Karen Seyfarth
- Publisher
- Hans im Glück · 999 Games · Albi · Bard Centrum Gier
Thurn and Taxis gallery
Thurn and Taxis on Meeplay
See what the Meeplay community plays and thinks about Thurn and Taxis, and add your own plays to the record.

What the community says about Thurn and Taxis
5€
Muy buen juego familiar. Reglas sencillas y de duración justa (1 hora). Además funciona fenomenal a 2, 3 y 4 jugadores, cosa que no lo consiguen todos los juegos.
Players: 3, 2, 4.
Juego familiar, pero poco original.....para mi es demasiado parecido al ticket to ride, por eso le doy una puntuación algo más baja. Además de ser muy repetitivo.
Similar a Ticket to Ride. Quizá a mi me guste un poquito más por aquello de que existe el riesgo de perder las rutas y por los personajes de ayuda. "Muy agradable" de jugar Similar to Ticket to Ride. Maybe a bit better because of some specific mechanics. This is a game you may play in case you do not want a heavy brainburner.
Muy entretenido este familiar con chicha
Esp) Buen juego de programación de viajes. De alguna manera viene a completar la trilogía iniciada por Elfenland, continuada por Ticket to Ride y culminada por este Thurn And Taxis (los tres juegos, ganadores del Spiel des Jahres en 1998, 2004 y 2006 respectivamente). En este caso, es interesante -y lo distingue de los demás juegos ya mencionados- la mecánica de los trabajadores del correo (roles). En ese sentido, se asemeja un poco a la mecánica del Puerto Rico, del mismo autor. En cuanto a la relación con los otros jugadores, T&T tiene muy poca interacción salvo por la carrera por quién tom
Un poco más complicado que un filler y que se juega en unos 60 minutos. Puede servir como juego de iniciación, aunque parece que es mejor Ticket to Ride. Sólo ve mesa si el rato es breve y hay juegos más sesudos después. Pros: sencillísimo y con cierta enjundia. Contras: tema pegado, soso y sin interacción entre jugadores. Se quema rápido.
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Everything about Thurn and Taxis
How many players is Thurn and Taxis for?
Thurn and Taxis plays with 2–4 players.
How long does a game take?
A game takes about 60 minutes.
What age is it suitable for?
It is recommended from age 10.
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