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Taking the Gembloux Gap: A Pint Sized Campaign for Chain of Command
Taking the Gembloux Gap is a Pint-Sized campaigns for Chain of Command, designed to be played using the campaign handbook At the Sharp End.
What is Taking the Gembloux Gap: A Pint Sized Campaign for Chain of Command
Taking the Gembloux Gap is a Pint-Sized campaigns for Chain of Command, designed to be played using the campaign handbook At the Sharp End.
A twenty-eight page PDF, Taking the Gembloux Gap contains an overview of the events of May 1940. as the German panzers rushed across Belgium, to be met by French troops advancing to assist their neighbours as part of ‘Plan D’. If the German armour can break through at Gembloux, the flank of the entire B.E.F. is turned and the road to the sea lies open.
This campaign focusses on the critical actions of the 15th of May as the French 110e Regiment d’Infanterie attempts to stem the tie of 3 Panzer Division spearheaded by 3 Schützen Regiment. This campaign is designed to be used with the Blitzkrieg 1940 Handbook.
The campaign is a total of five game tables with the duration running between five and nine games. Briefings are provided for both sides, along with measurable objectives, period maps, force and support option listings and everything you need to play this campaign through to its conclusion.
Game details
- Players
- 2
- Age
- +14
- Duration
- 120 min
- Difficulty
- —
- Type
- Expansion
- Year
- 2019
- Mechanics
- Action Points · Dice Rolling · Measurement Movement
- Categories
- Expansion for Base-game · Book · Miniatures
- Designer
- —
- Publisher
- Too Fat Lardies
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How many players is Taking the Gembloux Gap: A Pint Sized Campaign for Chain of Command for?
Taking the Gembloux Gap: A Pint Sized Campaign for Chain of Command plays with 2 players.
How long does a game take?
A game takes about 120 minutes.
What age is it suitable for?
It is recommended from age 14.


