Supermarina II: The Second Part of WW II in the Mediterranean, July 1941 to August 1942
While Rommel's Afrika Korps was capturing the attention of the world, its fate was being decided in the Mediterranean sea. No matter how brilliantly the Field Marshal and his troops performed, the struggle could not be won without the supplies and equipment necessary to fight.
What is Supermarina II: The Second Part of WW II in the Mediterranean, July 1941 to August 1942
While Rommel's Afrika Korps was capturing the attention of the world, its fate was being decided in the Mediterranean sea. No matter how brilliantly the Field Marshal and his troops performed, the struggle could not be won without the supplies and equipment necessary to fight.
Supermarina II, Larry Bond's Game: Command at Sea, portrays the apex of the struggle for naval supremacy in the Mediterranean, the vital supply link for both the Axis and Allied sides in North Africa.
This supplement provides scenarios for the second part of the Mediterranean War, from the Summer of 1941 through the Fall of 1942. It covers not only surface engagements, but air and submarine actions as well. The scenarios are grouped into
campaigns each representing a distinct phase of the war. This is vital in understanding why a particular battle occurred.
Game details
- Players
- 1–12
- Age
- —
- Duration
- —
- Difficulty
- —
- Type
- Expansion
- Year
- 2025
- Mechanics
- Dice Rolling · Paper-and-Pencil · Simulation
- Categories
- Expansion for Base-game · Book · Miniatures
- Designer
- Mike Markowitz · John D. Gresham
- Publisher
- Admiralty Trilogy Group
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How many players is Supermarina II: The Second Part of WW II in the Mediterranean, July 1941 to August 1942 for?
Supermarina II: The Second Part of WW II in the Mediterranean, July 1941 to August 1942 plays with 1–12 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
Check the box for the recommended age.


