Supermarina I: The First Part of WWII in the Mediterranean, June 1940 to July 1941
While Rommel's Afrika Korps was capturing the attention of the world, it's fate was being decided in the Mediterranean. No matter how good the general and his troops, without the supplies and equipment necessary to fight, the struggle could not be won.
What is Supermarina I: The First Part of WWII in the Mediterranean, June 1940 to July 1941
While Rommel's Afrika Korps was capturing the attention of the world, it's fate was being decided in the Mediterranean. No matter how good the general and his troops, without the supplies and equipment necessary to fight, the struggle could not be won.
Supermarina I concerns itself with the struggle for naval supremacy in the Mediterranean Sea, the vital supply link for the Axis forces in North Africa.
Containing 24 scenarios, Supermarina I runs the gamut of submarine versus convoy actions to battleships and cruisers slugging it out off Cape Teulada (Spartivento). Famous battles like Taranto and Matapan are included, as well as several scenarios suitable for solitaire play.
This version of Supermarina I is compatible with the Command at Sea 5th edition rules. Changes from the earlier version include different aircraft ranges, the addition of searchlights, as well as many smaller changes and corrections.
Game details
- Players
- 1–12
- Age
- —
- Duration
- —
- Difficulty
- —
- Type
- Expansion
- Year
- 2025
- Mechanics
- Dice Rolling · Paper-and-Pencil · Simulation
- Categories
- Expansion for Base-game · Book · Miniatures
- Designer
- Mike Markowitz · John D. Gresham
- Publisher
- Admiralty Trilogy Group
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How many players is Supermarina I: The First Part of WWII in the Mediterranean, June 1940 to July 1941 for?
Supermarina I: The First Part of WWII in the Mediterranean, June 1940 to July 1941 plays with 1–12 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
Check the box for the recommended age.


