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Small World: Leaders of Small World
This expansion of Small World is a promotional expansion first given away at Spiel 2009 in Essen. The expansion is based on an idea of Michael Ormesher in a Days of Wonder "Race design contest".
What is Small World: Leaders of Small World
This expansion of Small World is a promotional expansion first given away at Spiel 2009 in Essen. The expansion is based on an idea of Michael Ormesher in a Days of Wonder "Race design contest".
The expansion consists of 24 leader tokens (the second edition has 48) that are neither a race nor a power. When you pick a new race, you can opt to take its leader. The leader acts as an additional race token. The leader, however, disappears as soon as the race goes into decline. Also, the leader is brave, which means that he can only be staying at regions that are not immune.
Leaders can be held hostage for ransom. If the ransom is not paid, the leader counts as two victory points at the end of the game for the player that captured the leader.
Game details
- Players
- 2–5
- Age
- +8
- Duration
- 80 min
- Difficulty
- Medium
- Type
- Expansion
- Year
- 2009
- Mechanics
- Area Majority / Influence · Area Movement · Dice Rolling
- Categories
- Civilization · Expansion for Base-game · Fantasy
- Designer
- Philippe Keyaerts
- Publisher
- Days of Wonder
Small World: Leaders of Small World on Meeplay
See what the Meeplay community plays and thinks about Small World: Leaders of Small World, and add your own plays to the record.

What the community says about Small World: Leaders of Small World
Ni lo hemos probado. Tras leer las reglas no le vemos mucho sentido. A nadie le motiva jugarlo.
Games similar to Small World: Leaders of Small World
Everything about Small World: Leaders of Small World
How many players is Small World: Leaders of Small World for?
Small World: Leaders of Small World plays with 2–5 players.
How long does a game take?
A game takes about 80 minutes.
What age is it suitable for?
It is recommended from age 8.
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