Run the Guns
American Civil War · Fighting

Run the Guns

Miniature wargame rules for naval actions in the American Civil War, intended for 15mm scale figures and miniature ships but also usable with 10mm and, with some record keeping, 1/600 or smaller ship miniatures (with player-provided movement/range conversions).

1–0 players60 min
About the game

What is Run the Guns

Miniature wargame rules for naval actions in the American Civil War, intended for 15mm scale figures and miniature ships but also usable with 10mm and, with some record keeping, 1/600 or smaller ship miniatures (with player-provided movement/range conversions).

Rules cover armored vessels, steam and wind-powered ships, submarines, ramming, ship vs. fortification, and boarding actions. Leadership, crew quality, various weight of guns, damage control, grounding, fires, about 14 pages of rules and a two-sided removable card with game tables.

Specs

Game details

Players
1–0
Age
Duration
60 min
Difficulty
Type
Board game
Year
1999
Mechanics
Categories
American Civil War · Fighting · Miniatures
Designer
Joel D. Gregory
Publisher
Merrimack Miniatures
Images

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Community data

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FAQ

Everything about Run the Guns

How many players is Run the Guns for?

Run the Guns plays with 1–0 players.

How long does a game take?

A game takes about 60 minutes.

What age is it suitable for?

Check the box for the recommended age.

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