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Run the Guns
Miniature wargame rules for naval actions in the American Civil War, intended for 15mm scale figures and miniature ships but also usable with 10mm and, with some record keeping, 1/600 or smaller ship miniatures (with player-provided movement/range conversions).
What is Run the Guns
Miniature wargame rules for naval actions in the American Civil War, intended for 15mm scale figures and miniature ships but also usable with 10mm and, with some record keeping, 1/600 or smaller ship miniatures (with player-provided movement/range conversions).
Rules cover armored vessels, steam and wind-powered ships, submarines, ramming, ship vs. fortification, and boarding actions. Leadership, crew quality, various weight of guns, damage control, grounding, fires, about 14 pages of rules and a two-sided removable card with game tables.
Game details
- Players
- 1–0
- Age
- —
- Duration
- 60 min
- Difficulty
- —
- Type
- Board game
- Year
- 1999
- Mechanics
- —
- Categories
- American Civil War · Fighting · Miniatures
- Designer
- Joel D. Gregory
- Publisher
- Merrimack Miniatures
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How many players is Run the Guns for?
Run the Guns plays with 1–0 players.
How long does a game take?
A game takes about 60 minutes.
What age is it suitable for?
Check the box for the recommended age.


