/pic2252565.jpg)
Hammerin' Iron: Rules for American Civil War Riverine Battles 1861 to 1865
This miniatures rule set is a 2011 re-issue and re-working of the earlier Hammerin' Iron and Hammerin' Iron 2.
What is Hammerin' Iron: Rules for American Civil War Riverine Battles 1861 to 1865
This miniatures rule set is a 2011 re-issue and re-working of the earlier Hammerin' Iron and Hammerin' Iron 2.
The rules are backed with a large range of 1/600th miniatures, a hexgrid play mat and various markers and accessories.
There are amended game systems within the rules, but at heart the game retains the same historical focus on naval warfare in the American Civil War. As such the earlier historical description comments still apply:
"This set of rules are intended to cover the engagements that took place between 1861 and 1865 during the American Civil War. The location of the actions would be on the great rivers of the eastern seaboard of North America. Such rivers would be the James, Mississippi and Yazoo. The rules have been designed with the specific objective of providing a playable game that gives the flavour of the period by imparting the major features and generalising on lesser matters. A brief outline of the conflict would go as follows. The two sides were known as the confederates(CSA) and the Union(USA). The union tended to have a much larger fleet. At the outset the union fleet consisted of mainly wooden vessels. The confederates quickly built ironclads(armoured vessels with extremely thick armour). These ironclads quickly proved wooden ships to be greatly inferior. This was illustrated several times when a single confederate ironclad would scatter four or five wooden ships. The CSA ships tended to be conversions . The quality of engines, materials and armaments varied wildly often toward the poorer end. The USA soon fielded some excellent ironclads along the famous monitor design which overall were better ships than the long CSA Ram/Ironclads.
Game details
- Players
- 1–2
- Age
- +12
- Duration
- 150 min
- Difficulty
- —
- Type
- Board game
- Year
- 2011
- Mechanics
- Campaign / Battle Card Driven
- Categories
- American Civil War · Book · Miniatures
- Designer
- Martin Goddard
- Publisher
- Peter Pig
Hammerin' Iron: Rules for American Civil War Riverine Battles 1861 to 1865 gallery
Hammerin' Iron: Rules for American Civil War Riverine Battles 1861 to 1865 on Meeplay
See what the Meeplay community plays and thinks about Hammerin' Iron: Rules for American Civil War Riverine Battles 1861 to 1865, and add your own plays to the record.

Games similar to Hammerin' Iron: Rules for American Civil War Riverine Battles 1861 to 1865
Ironclads! Naval Warfare in the Age of Sails and SteamAmerican Civil War
Naval War GamesAmerican Civil War
Stars, Bars & Tars: Scenario Book One – Civil War Naval Actions IAmerican Civil War
Stars, Bars & Tars: Civil War Naval RulesAmerican Civil War
Dahlgren and ColumbiadAmerican Civil War
Hammerin' Iron II: Rules for ACW Riverine Warfare 1861 to 1865American Civil WarEverything about Hammerin' Iron: Rules for American Civil War Riverine Battles 1861 to 1865
How many players is Hammerin' Iron: Rules for American Civil War Riverine Battles 1861 to 1865 for?
Hammerin' Iron: Rules for American Civil War Riverine Battles 1861 to 1865 plays with 1–2 players.
How long does a game take?
A game takes about 150 minutes.
What age is it suitable for?
It is recommended from age 12.


