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Rulettes for 16th Century Naval Warfare
A "Rulette" is a small rules booklet, according to the publisher. The whole booklet is very short and the rules are very concise (not covering every possible detail), but still very playable.
What is Rulettes for 16th Century Naval Warfare
A "Rulette" is a small rules booklet, according to the publisher. The whole booklet is very short and the rules are very concise (not covering every possible detail), but still very playable.
This is a set of skirmish rules for wargaming, where one model equals one ship. (However, if transporting troops, a based group of figures represents 500 foot soldiers or 250 horse.)
Set largely in the Mediterranean Sea, it deals with both sailing and oared ships. Only a few of the ships have cannons - most do not, in this era - but most forts have them.
Rules are given for movement by oar and sail (wind is a factor), beaching, launching, shelter from the wind, and also for land units transported by these ships. Combat covered includes cannon fire, small arms fire, hand-to-hand fighting, and morale. Rules for terrain are covered, including islands, beaches, assaulting a fort, etc.
Game details
- Players
- 2–10
- Age
- +10
- Duration
- 15 min
- Difficulty
- —
- Type
- Board game
- Year
- 1978
- Mechanics
- Measurement Movement · Simulation
- Categories
- Miniatures · Nautical · Renaissance
- Designer
- (Uncredited)
- Publisher
- Wargames Research Group
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Everything about Rulettes for 16th Century Naval Warfare
How many players is Rulettes for 16th Century Naval Warfare for?
Rulettes for 16th Century Naval Warfare plays with 2–10 players.
How long does a game take?
A game takes about 15 minutes.
What age is it suitable for?
It is recommended from age 10.
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