Pickett's Charge: Wargames Rules for Battles in the American Civil War
American Civil War · Book

Pickett's Charge: Wargames Rules for Battles in the American Civil War

This fast-paced and dynmic set of rules is designed for battle-sized engagements in the American Civil War, from Division or Corps strength for a club evening to huge multi-Corps battles for full days or weekends.

2–12 players360 minages 12heavy difficulty
About the game

What is Pickett's Charge: Wargames Rules for Battles in the American Civil War

This fast-paced and dynmic set of rules is designed for battle-sized engagements in the American Civil War, from Division or Corps strength for a club evening to huge multi-Corps battles for full days or weekends.

Veteran Game Designer David Brown, well known for such classics as General de Brigade and Battlegroup PanzerGrenadier, presents the next generation of game design with an emphasis on command decisions and a streamlined, easy to learn game system which is still challenging to master.

Specs

Game details

Players
2–12
Age
+12
Duration
360 min
Difficulty
Heavy
Type
Board game
Year
2016
Mechanics
Dice Rolling · Measurement Movement · Simulation
Categories
American Civil War · Book · Miniatures
Designer
David Brown (I)
Publisher
Reisswitz Press
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FAQ

Everything about Pickett's Charge: Wargames Rules for Battles in the American Civil War

How many players is Pickett's Charge: Wargames Rules for Battles in the American Civil War for?

Pickett's Charge: Wargames Rules for Battles in the American Civil War plays with 2–12 players.

How long does a game take?

A game takes about 360 minutes.

What age is it suitable for?

It is recommended from age 12.

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