Modern Equipment Handbook: Part Two – Equipment specifications for Artillery, Rocket Launchers, Mortars, and Infantry Weapons for Challenger 2000 rules
Book · Expansion for Base-game

Modern Equipment Handbook: Part Two – Equipment specifications for Artillery, Rocket Launchers, Mortars, and Infantry Weapons for Challenger 2000 rules

'Modern Equipment Handbook: Part Two - Equipment specifications for Artillery, Rocket Launchers, Mortars, and Infantry Weapons for Challenger 2000 rules

2 playersages 12
About the game

What is Modern Equipment Handbook: Part Two – Equipment specifications for Artillery, Rocket Launchers, Mortars, and Infantry Weapons for Challenger 2000 rules

'Modern Equipment Handbook: Part Two - Equipment specifications for Artillery, Rocket Launchers, Mortars, and Infantry Weapons for Challenger 2000 rules

Contain details on: Arty, Mortars, AA Guns, SAMs, Helicopters, etc.

The equipment specifications are listed by country in alphabetical order.

- user description

Specs

Game details

Players
2
Age
+12
Duration
Difficulty
Type
Expansion
Year
1998
Mechanics
Scenario / Mission / Campaign Game · Simulation
Categories
Book · Expansion for Base-game · Miniatures
Designer
Bob Connor
Publisher
Tabletop Games
Images

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Community data

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FAQ

Everything about Modern Equipment Handbook: Part Two – Equipment specifications for Artillery, Rocket Launchers, Mortars, and Infantry Weapons for Challenger 2000 rules

How many players is Modern Equipment Handbook: Part Two – Equipment specifications for Artillery, Rocket Launchers, Mortars, and Infantry Weapons for Challenger 2000 rules for?

Modern Equipment Handbook: Part Two – Equipment specifications for Artillery, Rocket Launchers, Mortars, and Infantry Weapons for Challenger 2000 rules plays with 2 players.

How long does a game take?

Playing time varies with the number of players.

What age is it suitable for?

It is recommended from age 12.

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