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Modern Equipment Handbook: Part Two – Equipment specifications for Artillery, Rocket Launchers, Mortars, and Infantry Weapons for Challenger 2000 rules
'Modern Equipment Handbook: Part Two - Equipment specifications for Artillery, Rocket Launchers, Mortars, and Infantry Weapons for Challenger 2000 rules
What is Modern Equipment Handbook: Part Two – Equipment specifications for Artillery, Rocket Launchers, Mortars, and Infantry Weapons for Challenger 2000 rules
'Modern Equipment Handbook: Part Two - Equipment specifications for Artillery, Rocket Launchers, Mortars, and Infantry Weapons for Challenger 2000 rules
Contain details on: Arty, Mortars, AA Guns, SAMs, Helicopters, etc.
The equipment specifications are listed by country in alphabetical order.
- user description
Game details
- Players
- 2
- Age
- +12
- Duration
- —
- Difficulty
- —
- Type
- Expansion
- Year
- 1998
- Mechanics
- Scenario / Mission / Campaign Game · Simulation
- Categories
- Book · Expansion for Base-game · Miniatures
- Designer
- Bob Connor
- Publisher
- Tabletop Games
Modern Equipment Handbook: Part Two – Equipment specifications for Artillery, Rocket Launchers, Mortars, and Infantry Weapons for Challenger 2000 rules gallery
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How many players is Modern Equipment Handbook: Part Two – Equipment specifications for Artillery, Rocket Launchers, Mortars, and Infantry Weapons for Challenger 2000 rules for?
Modern Equipment Handbook: Part Two – Equipment specifications for Artillery, Rocket Launchers, Mortars, and Infantry Weapons for Challenger 2000 rules plays with 2 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
It is recommended from age 12.
Challenger 2000: Ultra Modern Wargame Rules for Battle Group Level Games 1970 to 1995
Modern Equipment Handbook: Part One – Equipment specifications and point values for Challenger 2000 rules

