John Company: Second Edition
Economic · Educational

John Company: Second Edition

In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition.

1–6 players240 minages 13expert difficulty
About the game

What is John Company: Second Edition

In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition.

John Company is a game about state-sponsored trade monopoly. Unlike most economic games players often do not control their own firms. Instead, they will collectively guide the Company by securing positions of power, attempting to steer the Company’s fate in ways that benefit their own interests. However, the Company is an unwieldy thing. It is difficult to do anything alone, and players will often need to negotiate with one another. In John Company, most everything is up for negotiation.

Ultimately, this game isn’t about wealth; it’s about reputation. Each turn some of your family members may retire from their Company positions, giving them the opportunity to establish estates. Critically, players do not have full control over when these retirements happen. You will often need to borrow money from other players to make the best use for a chance of retirement. Players also gain victory points by competing in the London Season for prestige and securing fashionable properties.

John Company engages very seriously with its theme. It is meant as a frank portrait of an institution that was as dysfunctional as it was influential. Accordingly, the game wrestles many of the key themes of imperialism and globalization in the eighteenth and nineteenth centuries and how those developments were felt domestically. As such, this game might not be suitable for all players. Please make sure everyone in your group consents to this exploration before playing.

Specs

Game details

Players
1–6
Age
+13
Duration
240 min
Difficulty
Expert
Type
Board game
Year
2022
Mechanics
Bribery · Dice Rolling · Negotiation
Categories
Economic · Educational · Negotiation
Designer
Cole Wehrle
Publisher
Wehrlegig Games · 2Tomatoes Games · CrowD Games · Galakta
Images

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Community data

John Company: Second Edition on Meeplay

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158Plays logged
74Own it in their collection
8.1Average rating
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Reviews

What the community says about John Company: Second Edition

SeanCundiff
SeanCundiff8/10
In Spain
Meeplay_2716
Meeplay_271610/10
¡Obra maestra!
FAQ

Everything about John Company: Second Edition

How many players is John Company: Second Edition for?

John Company: Second Edition plays with 1–6 players.

How long does a game take?

A game takes about 240 minutes.

What age is it suitable for?

It is recommended from age 13.

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