Impulse
Bluffing · Card Game

Impulse

Impulse is a quick-playing 4X (explore, expand, exploit, and exterminate) game set in space with the game board being composed of cards that have actions on them. Players also have cards in hand, and in addition to featuring one of ten possible actions, these cards have a color (red, yellow, blue or green) and a size (1, 2 or 3, as indicated by the number of icons on the card). Each card also has six edges, and these edges connect adjacent cards in the hex-shaped playing area.

2–6 players60 minages 13heavy difficulty
About the game

What is Impulse

Impulse is a quick-playing 4X (explore, expand, exploit, and exterminate) game set in space with the game board being composed of cards that have actions on them. Players also have cards in hand, and in addition to featuring one of ten possible actions, these cards have a color (red, yellow, blue or green) and a size (1, 2 or 3, as indicated by the number of icons on the card). Each card also has six edges, and these edges connect adjacent cards in the hex-shaped playing area.

The cards in the playing area start face down, with each player controlling a card(their Home) on a corner of this area. Each player has two transport ships in the center of his Home card and a cruiser on an edge. Cruisers are used to patrol sectors of space and destroy opposing transports, while transports let you activate sectors that you enter.

On a turn, a player adds a card to the Impulse from his hand, then (optionally) performs an action for a tech in his playing area, then (optionally) performs all the actions in the Impulse, then draws two cards and adds them to his hand. The Impulse is a line of cards shared by all players that changes turn by turn as players add cards to it and as cards fall off once it reaches maximum size. Thus, players need to feed the Impulse with actions that benefit them more than opponents, but that's easier said than done.

When you perform actions – whether from moving transports to them or using the Impulse – you can boost them by having minerals of the same color or lots of transports. Each action has a single numeral on it, e.g., "Command [1] ship for one jump" or "Build [1] cruiser at home"; when you boost an action, you increase that numeral.

Specs

Game details

Players
2–6
Age
+13
Duration
60 min
Difficulty
Heavy
Type
Board game
Year
2013
Mechanics
Action Queue · Area Majority / Influence · Card Play Conflict Resolution
Categories
Bluffing · Card Game · Economic
Designer
Carl Chudyk
Publisher
Asmadi Games · Czacha Games
Images

Impulse gallery

Community data

Impulse on Meeplay

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32Plays logged
10Own it in their collection
8.3Average rating
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FAQ

Everything about Impulse

How many players is Impulse for?

Impulse plays with 2–6 players.

How long does a game take?

A game takes about 60 minutes.

What age is it suitable for?

It is recommended from age 13.

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