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High Frontier
In the near future, nanofacturing techniques will allow incredible new materials to be built atom by atom. But they can only be built in the zero-gravity and high-vacuum conditions in space. Various private and government enterprises race to establish a buckytube mechanosynthesis factory on a suitable carbonaceous asteroid. To do so, they accumulate tanks of water in orbiting fuel depots, to be used as rocket propellant. Also needed are remote-controlled robonauts to do the grunt work.
What is High Frontier
In the near future, nanofacturing techniques will allow incredible new materials to be built atom by atom. But they can only be built in the zero-gravity and high-vacuum conditions in space. Various private and government enterprises race to establish a buckytube mechanosynthesis factory on a suitable carbonaceous asteroid. To do so, they accumulate tanks of water in orbiting fuel depots, to be used as rocket propellant. Also needed are remote-controlled robonauts to do the grunt work.
The key to success is water in LEO (low Earth orbit). At first, water will be expensively supported out of the deep gravity well of Earth. But for a third the fuel and energy, water can be supplied from Luna, the moons of Mars, or other nearby hydrated objects. Extracting resources at the work site is called In-Situ Resource Utilization (ISRU). Whoever develops ISRU technology able to glean water from space rather than Earth will gain the strategic high ground to make money through exoglobalization.
In High Frontier, players are Earth governments which are racing to put together a functioning space program to extract resources and colonize the other planets, moons, and asteroids in our solar system. Players use water in LEO as currency to bid on space-related patents for thrusters, refineries, and robotics. Putting together a functional craft is not easy, as the heavier the craft becomes, the less maneuverable it is and the more fuel (also water in LEO) the craft will require, so players have to balance useful heavy parts with lighter, less functional parts. Victory points are awarded for successful mineral extractions, and for being the first to reach key technologies and exploration points in the solar system.
Now in its second edition.
Game details
- Players
- 2–5
- Age
- +12
- Duration
- 180 min
- Difficulty
- Expert
- Type
- Board game
- Year
- 2010
- Mechanics
- Auction / Bidding · Dice Rolling · Hand Management
- Categories
- Economic · Industry / Manufacturing · Science Fiction
- Designer
- Phil Eklund
- Publisher
- Sierra Madre Games
High Frontier gallery
High Frontier on Meeplay
See what the Meeplay community plays and thinks about High Frontier, and add your own plays to the record.

What the community says about High Frontier
3-4 players Febrero 2012
Buen juego de resolución de puzzle, hay que saber encajar las piezas que te dejan comprar para montar el cohete, un ejercicio muy interesante. Problemas: -Puede ser repetitivo -Las patentes están descompensadas -Los asteroides/planetas están descompensados, siendo algunos muy interesantes, accesibles y fáciles de prospectar. -Los equipos están descompensados. -Las reglas (sobretodo que es negociable) no están nada claras.
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How many players is High Frontier for?
High Frontier plays with 2–5 players.
How long does a game take?
A game takes about 180 minutes.
What age is it suitable for?
It is recommended from age 12.
High Frontier Colonization
High Frontier Interstellar
High Frontier Expansion

