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Clans
In Clans, each player is trying to achieve victory by scoring as many points for their color as they can. This is tricky as each player's color is chosen at random and kept hidden until the end of the game. Each of the 12 regions of the board contains five areas, each area containing one of four different terrain types. Each area receives one hut each of five different colors. On their turn, a player moves all huts from one area containing less than seven to an adjacent occupied area, all the while trying to hide which color is theirs. After moving, if one or more areas are completely surrounded by empty areas, they are scored. If all colors are present in a scoring, any colors with only one hut present are removed. The epoch track allows a limited number of areas to score before the game ends, and each scoring can gain a bonus or score nothing depending on the terrain type in which scoring occurred and how far along the track the game has progressed; each scoring advances the track, and each section of the track gives different terrain types bonuses and penalties.
What is Clans
In Clans, each player is trying to achieve victory by scoring as many points for their color as they can. This is tricky as each player's color is chosen at random and kept hidden until the end of the game. Each of the 12 regions of the board contains five areas, each area containing one of four different terrain types. Each area receives one hut each of five different colors. On their turn, a player moves all huts from one area containing less than seven to an adjacent occupied area, all the while trying to hide which color is theirs. After moving, if one or more areas are completely surrounded by empty areas, they are scored. If all colors are present in a scoring, any colors with only one hut present are removed. The epoch track allows a limited number of areas to score before the game ends, and each scoring can gain a bonus or score nothing depending on the terrain type in which scoring occurred and how far along the track the game has progressed; each scoring advances the track, and each section of the track gives different terrain types bonuses and penalties.
Once at least twelve areas have scored the game ends, then players reveal their colors to find out who was best able to score the most points while keeping their color a secret.
Game details
- Players
- 2–4
- Age
- +10
- Duration
- 30 min
- Difficulty
- Medium
- Type
- Board game
- Year
- 2002
- Mechanics
- Area Majority / Influence · Area Movement · Enclosure
- Categories
- Abstract Strategy · Bluffing · Deduction
- Designer
- Leo Colovini
- Publisher
- Venice Connection · Identity Games International B.V. · Rio Grande Games · Unicopli
Clans gallery
Clans on Meeplay
See what the Meeplay community plays and thinks about Clans, and add your own plays to the record.

What the community says about Clans
A wonderful game. Very easy to learn and very fast to play. Excellent with two players. My rating had changed from 7 to 8 after some games. Updated: rating up to 8.5
2 a 4, tablero no dice nada
3-5 37%
Players: 2, 3, 4.
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How many players is Clans for?
Clans plays with 2–4 players.
How long does a game take?
A game takes about 30 minutes.
What age is it suitable for?
It is recommended from age 10.


