Churchill
Political · Wargame

Churchill

The players in the game take on the roles of Churchill, Roosevelt, or Stalin as they maneuver against each other over the course of 10 Conferences that determine who will lead the Allied forces, where those forces will be deployed, and how the Axis will be defeated. The player whose forces collectively have greater control over the surrendered Axis powers will win the peace and the game.

1–3 players300 minages 14heavy difficulty
About the game

What is Churchill

The players in the game take on the roles of Churchill, Roosevelt, or Stalin as they maneuver against each other over the course of 10 Conferences that determine who will lead the Allied forces, where those forces will be deployed, and how the Axis will be defeated. The player whose forces collectively have greater control over the surrendered Axis powers will win the peace and the game.

Churchill is NOT a wargame, but a political conflict of cooperation and competition. While the game focuses on 10 of the historical conferences from 1943 till the end of the war these and much of this design should not be taken literally. Before and after each conference small groups of advisors and senior officials moved between the Allied capitals making the deals that drove the post war peace. Each conference sees one of a group of issues nominated for inclusion in the conference. The issues categories are: Theater leadership changes, directed offensives, production priorities, clandestine operations, political activity, and strategic warfare (A-bomb). Each of the historical conference cards independently puts some number of issues such as directed offensives or production priorities metaphorically put on the table, while the players nominate an additional 7 issues.

The game display for this is a circular conference table that the three players sit around behind their 'seat'. Each player has a staff deck of named personages, such as Secretary Stimson and Anthony Eden that are randomly drawn to make your conference hand. A pre-conference round of cards gives leverage to the winner who then moves an issue toward their side of the table equal to the value of the card played. Play then proceeds with the conference where each player in turn plays a card on one of the issues in the center of the conference table moving it the value of the card toward his side of the table. Each card is a historical personage and they often have bonuses if played on a particular category of issue. Contesting an issue has you move an issue away from an Ally toward your own. At all times each player has his Head of State card (Roosevelt, Churchill, or Stalin) that can weigh in on any issue once per conference by discarding another card. Each use of your personage has a bonus and a potential penalty. Each time Roosevelt is used he may die and be replaced by Harry Truman. Churchill can have a heart attack and miss the next conference, while Stalin's paranoia may cause a mini-purge and reduce his side's effectiveness for the remainder of the conference. The net result of the conference play is players will 'win' various issues with the player who won the most issues gaining leverage in one of the bilateral global issues (UK versus USSR global issue is Free Europe versus Spheres of Influence).

The game then moves into a post-conference phase where players implement the issues that they now control. These actions impact three basic game functions: clandestine operations, political activity, and military offensives. Clandestine operations has players try to establish political networks in conquered countries and colonies. Using a very simple mechanic of placing a network or removing an opponent's network, the historical ferment that occurred in Yugoslavia, France and across the world is simply simulated. A country or colony can only have one dominant side's network at any given time, and during political activity players can emplace friendly governments in exile that can be subsequently undermined and replaced if the supporting networks are later neutralized by one of your allies.

Specs

Game details

Players
1–3
Age
+14
Duration
300 min
Difficulty
Heavy
Type
Board game
Year
2015
Mechanics
Auction / Bidding · Campaign / Battle Card Driven · Dice Rolling
Categories
Political · Wargame · World War II
Designer
Mark Herman
Publisher
Devir · Fox in the Box · GMT Games · Ergo Ludo Editions
Images

Churchill gallery

Community data

Churchill on Meeplay

See what the Meeplay community plays and thinks about Churchill, and add your own plays to the record.

97Plays logged
59Own it in their collection
7.8Average rating
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Reviews

What the community says about Churchill

lol0
lol08/10
Update: dos años después de su venta lo he vuelto a comprar en el Black Friday por 40 palos. Hay pocos juegos políticos/históricos de 3 jugadores en el mercado como para no tener este en mi colección. La parte política es un acierto, pero la parte militar es repetitiva y se hace algo pesada tras varias horas. Vendido.
Argente
Argente9/10
1-3 players Marzo 2022
D
davidarribas6/10
El final es horroroso
FAQ

Everything about Churchill

How many players is Churchill for?

Churchill plays with 1–3 players.

How long does a game take?

A game takes about 300 minutes.

What age is it suitable for?

It is recommended from age 14.

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