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A.W.A.C.S.: Arm Weapons And Climb Solo – Gulf War
AWACS: Gulf War is loosely based on the events of the First Gulf War, but isn’t a typical, realistic and historically accurate ruleset. Instead, you can expect quick, thrilling and fun B-movie style action!
What is A.W.A.C.S.: Arm Weapons And Climb Solo – Gulf War
AWACS: Gulf War is loosely based on the events of the First Gulf War, but isn’t a typical, realistic and historically accurate ruleset. Instead, you can expect quick, thrilling and fun B-movie style action!
Within this box you will find nearly everything needed to start playing: 62 unpainted, fine metal miniatures in 1/600 scale, 62 bases (stems for airplanes are not provided), a set of all required dice, counters, an ‘army list’ sheet and a brochure containing rules and six scenarios.
The players take various roles, from leading Allied fighter sweeps, Iraqi counterattacks or stealth bombings of SAM batteries, to destroying SCUDs hidden at the end of a long, well defended valley! The scenarios may be played on 3 difficulty levels, and the players may easily create their own missions. Additionally, they may share them with others on the official Assault Publishing forum!
(from the publisher's website)
Game details
- Players
- 1–2
- Age
- +14
- Duration
- —
- Difficulty
- Medium
- Type
- Board game
- Year
- 2012
- Mechanics
- Cooperative Game · Dice Rolling · Point to Point Movement
- Categories
- Aviation / Flight · Miniatures · Modern Warfare
- Designer
- Marcin Gerkowicz
- Publisher
- Oddział Ósmy · Assault Publishing
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Everything about A.W.A.C.S.: Arm Weapons And Climb Solo – Gulf War
How many players is A.W.A.C.S.: Arm Weapons And Climb Solo – Gulf War for?
A.W.A.C.S.: Arm Weapons And Climb Solo – Gulf War plays with 1–2 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
It is recommended from age 14.
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