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Acquire
In Acquire, each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth.
What is Acquire
In Acquire, each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth.
History of Acquire: This Sid Sackson classic has taken many different forms over the years depending on the publisher, yet the rules and game play have stayed the same. The 1966 version of the 3M bookshelf edition included rules for a 2-player variant. The original version is part of the 3M Bookshelf Series.
Many books and websites incorrectly list this as a 1962 publication as the 3M Company used previously copyrighted artwork when they released the game in 1964. 3M actually received the idea for the game of "Vacations" from Sid Sackson in May of 1963 and decided to take his idea and put it into artwork they had developed the year before for a game called "ACQUIRE." 3M's original game idea for a game called ACQUIRE must not have been very good so they decided to take Sid's idea of Vacations and put it into their concept of ACQUIRE. They released some limited test market games in 8 Midwestern U.S. cities in December of 1963 with a box that had a 1963 copyright. These games had Sid's original rules. When 3M released the mass market games in 1964, they had developed some of Sid's original ideas and changed some rules and game play to match their production desires. They released them with outer boxes that were copyrighted 1962 and inner boxes with rules that were dated 1963.
December 1963 - Test Market World Map Wood Tile Edition
Game details
- Players
- 2–6
- Age
- +12
- Duration
- 90 min
- Difficulty
- Medium
- Type
- Board game
- Year
- 1963
- Mechanics
- Hand Management · Investment · Market
- Categories
- Economic · Territory Building
- Designer
- Sid Sackson
- Publisher
- Schmidt France · Broadway Toys LTD · Yayoi The Dreamer · Korea Boardgames
Acquire gallery
Acquire on Meeplay
See what the Meeplay community plays and thinks about Acquire, and add your own plays to the record.

What the community says about Acquire
un juego que lleva reeditandose desde 1962 no puede ser malo. Es un juego económico, con base abstracta, en el que cada jugador, va colocando empresas en un tablero, y comprando acciones de las empresas, hasta que se produce una fusión entre empresas, momento en el cual, el pez grande se come al chico. La empresa grande absorve a la empresa pequeña y cada jugador tiene qué decidir con sus acciones (conservar, vender a precio de mercado o cambiar por acciones de la empresa absorvente). Reglas sencillas y juego no muy sesudo, pero muy interesante y gratificante. Además, se juego relativamente
Fun and underground clasic game to get the best HOTEL. like to play with the right mood.
gran juego económico, es un clásico que envejece bastante bien
No me gustan los juegos tan planos. Comprar y vender y punto... me gusta la temática económica pero esto es muy básico, seguro por lo que es viejito.
Players: 3.
Super juego
en mecatol
[url=https://misutmeeple.com/2022/05/resena-acquire/]Reseña de Acquire en Misut Meeple[/url]
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How many players is Acquire for?
Acquire plays with 2–6 players.
How long does a game take?
A game takes about 90 minutes.
What age is it suitable for?
It is recommended from age 12.


