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1676: Mad Dogs & Englishmen – Rules for Including Magic, Special Characters, Fell Beasts, & Europeans in 1676 Games
NOTE: This is not a complete game! You need the 1676 rules to use this supplement.
What is 1676: Mad Dogs & Englishmen – Rules for Including Magic, Special Characters, Fell Beasts, & Europeans in 1676 Games
NOTE: This is not a complete game! You need the 1676 rules to use this supplement.
Tired of fighting with just colonists & Native Americans?
Mad Dogs & Englishmen lets you bring otherworldly Heroes & creatures as well as European armies into your 1676 games.
There are rules for Puritan Ministers, Witches, & native Shamans who invoke spells.
Game details
- Players
- 2–8
- Age
- +12
- Duration
- 120 min
- Difficulty
- —
- Type
- Expansion
- Year
- 2016
- Mechanics
- Dice Rolling · Simulation
- Categories
- American Indian Wars · Book · Expansion for Base-game
- Designer
- Dr. Rob Lusk
- Publisher
- Jade Tower Studio
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How many players is 1676: Mad Dogs & Englishmen – Rules for Including Magic, Special Characters, Fell Beasts, & Europeans in 1676 Games for?
1676: Mad Dogs & Englishmen – Rules for Including Magic, Special Characters, Fell Beasts, & Europeans in 1676 Games plays with 2–8 players.
How long does a game take?
A game takes about 120 minutes.
What age is it suitable for?
It is recommended from age 12.
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