1676: Mad Dogs & Englishmen – Rules for Including Magic, Special Characters, Fell Beasts, & Europeans in 1676 Games
American Indian Wars · Book

1676: Mad Dogs & Englishmen – Rules for Including Magic, Special Characters, Fell Beasts, & Europeans in 1676 Games

NOTE: This is not a complete game! You need the 1676 rules to use this supplement.

2–8 players120 minages 12
About the game

What is 1676: Mad Dogs & Englishmen – Rules for Including Magic, Special Characters, Fell Beasts, & Europeans in 1676 Games

NOTE: This is not a complete game! You need the 1676 rules to use this supplement.

Tired of fighting with just colonists & Native Americans?

Mad Dogs & Englishmen lets you bring otherworldly Heroes & creatures as well as European armies into your 1676 games.

There are rules for Puritan Ministers, Witches, & native Shamans who invoke spells.

Specs

Game details

Players
2–8
Age
+12
Duration
120 min
Difficulty
Type
Expansion
Year
2016
Mechanics
Dice Rolling · Simulation
Categories
American Indian Wars · Book · Expansion for Base-game
Designer
Dr. Rob Lusk
Publisher
Jade Tower Studio
Images

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Community data

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FAQ

Everything about 1676: Mad Dogs & Englishmen – Rules for Including Magic, Special Characters, Fell Beasts, & Europeans in 1676 Games

How many players is 1676: Mad Dogs & Englishmen – Rules for Including Magic, Special Characters, Fell Beasts, & Europeans in 1676 Games for?

1676: Mad Dogs & Englishmen – Rules for Including Magic, Special Characters, Fell Beasts, & Europeans in 1676 Games plays with 2–8 players.

How long does a game take?

A game takes about 120 minutes.

What age is it suitable for?

It is recommended from age 12.

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