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1676: Miniatures Skirmish Battles in the Time of King Philip's War
Pilgrim cavalry charges! Desperate attacks on fortified settlements! Daring ambushes! These are just a few of the skirmishes you can fight with 1676 - a tabletop miniatures game set in New England during the Native American uprising that became known as King Philip’s War.
What is 1676: Miniatures Skirmish Battles in the Time of King Philip's War
Pilgrim cavalry charges! Desperate attacks on fortified settlements! Daring ambushes! These are just a few of the skirmishes you can fight with 1676 - a tabletop miniatures game set in New England during the Native American uprising that became known as King Philip’s War.
The types of conflicts that occurred in King Philip’s War were usually small skirmishes that can be represented on a tabletop with these rules. You can play a native war party or a force from the Army of the United Colonies. If you want to add "fell creatures," magic, & (gasp!) European powers, there is a supplement available with these additions (Mad Dogs & Englishmen).
The core rules are provided in only 5 pages. They are simple & straightforward. Simple die rolls - using 6- & 8-sided dice - are used to resolve combat & other actions. Most actions have the same target for success, so they are resolved quickly.
You can use one of the pre-made "armies" provided in a second PDF (Part Two), or can create your own balanced forces using a simple point build system. Part Two includes unit cards, sample army lists, & all the tokens you’ll need. Alternatively, premade Unit cards, Command cards, & (Mis)Fortune cards are now available from The Game Crafter.
Game details
- Players
- 2–8
- Age
- —
- Duration
- 120 min
- Difficulty
- —
- Type
- Board game
- Year
- 2016
- Mechanics
- Dice Rolling
- Categories
- American Indian Wars · Book · Miniatures
- Designer
- Dr. Rob Lusk
- Publisher
- Jade Tower Studio · (Web published)
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How many players is 1676: Miniatures Skirmish Battles in the Time of King Philip's War for?
1676: Miniatures Skirmish Battles in the Time of King Philip's War plays with 2–8 players.
How long does a game take?
A game takes about 120 minutes.
What age is it suitable for?
Check the box for the recommended age.
1676: Mad Dogs & Englishmen – Rules for Including Magic, Special Characters, Fell Beasts, & Europeans in 1676 Games

