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Warhammer Underworlds: Shadespire – Leaders
Introduce a further layer of tactical depth and complexity to your games of Warhammer Underworlds by adding this deck to your card library. It contains 60 new cards – 20 ploy cards, 20 objective cards and 20 upgrade cards – with a focus on the leaders of your warbands. Each card affects the leader in some way, with many restricted to leader-only – this can entirely change the way you play, giving your leader some impressive advantages, and exploiting any weakness in your enemy’s leader you can find!
What is Warhammer Underworlds: Shadespire – Leaders
Introduce a further layer of tactical depth and complexity to your games of Warhammer Underworlds by adding this deck to your card library. It contains 60 new cards – 20 ploy cards, 20 objective cards and 20 upgrade cards – with a focus on the leaders of your warbands. Each card affects the leader in some way, with many restricted to leader-only – this can entirely change the way you play, giving your leader some impressive advantages, and exploiting any weakness in your enemy’s leader you can find!
44 of the cards are universal, usable by any warband, with 16 warband-specific cards – 2 each for Magore’s Fiends, Sepulchral Guard, Ironskull’s Boyz, The Chosen Axes, Spiteclaw’s Swarm, Steelheart’s Champions, The Farstriders and Garrek’s Reavers.
—description from the publisher
Game details
- Players
- 2
- Age
- +12
- Duration
- 60 min
- Difficulty
- —
- Type
- Expansion
- Year
- 2018
- Mechanics
- Dice Rolling · Open Drafting
- Categories
- Expansion for Base-game · Fantasy · Miniatures
- Designer
- —
- Publisher
- Games Workshop Ltd.
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How many players is Warhammer Underworlds: Shadespire – Leaders for?
Warhammer Underworlds: Shadespire – Leaders plays with 2 players.
How long does a game take?
A game takes about 60 minutes.
What age is it suitable for?
It is recommended from age 12.


