War of the Words
Card Game · Educational

War of the Words

In War of the words, the players stand at the head of their own newspaper with their own political leaning (Royalist, Catholic, Centrist, Liberal or Republican). Each round, they can place their cards (informants and agents) in one of five different areas of Paris each round. They can attempt to gather the latest NEWS (three areas), seek support at a SOIREE (one area), or obtain a commission (one area) that allows them to 'make' or 'break' a THEATER piece. The more profit they accumulate during the game, the more cards they will be able to spend to influence these areas.

2–5 players60 minages 10
About the game

What is War of the Words

In War of the words, the players stand at the head of their own newspaper with their own political leaning (Royalist, Catholic, Centrist, Liberal or Republican). Each round, they can place their cards (informants and agents) in one of five different areas of Paris each round. They can attempt to gather the latest NEWS (three areas), seek support at a SOIREE (one area), or obtain a commission (one area) that allows them to 'make' or 'break' a THEATER piece. The more profit they accumulate during the game, the more cards they will be able to spend to influence these areas.

To obtain the latest news, players who have stationed informants in the relevant NEWS areas may play one or more cards from their hand, depending on whether they consider the news profitable enough to pursue. For example, “Assassination of the Duke of Berry” is big news that can generate a major political impact and significant profit, whereas “Standing Ovation for the 9th Symphony” represents small news.

The value of all played cards remains hidden until every player has made their bid on that particular news item. Once revealed, the values are tallied, and the player who has invested the most receives the news item, which then yields profit. Players must be careful not to overbid, or they risk losing profit; bid too little, and they will fail to secure the news. Each published news item also influences the political climate in Paris — the more significant the news, the greater its potential impact. In addition, players must decide whether to present each item in a positive or a negative light. Naturally, portraying the assassination of the Duke of Berry in a positive manner will shift the political climate towards Royalist CENSORSHIP, while presenting “National Guard Disbanded” in a positive light will push it toward Republican REVOLUTION.

The core challenge of War of the Words lies in finding the right balance between investment and profit, anticipating your opponents’ decisions, securing influential sponsors, and shaping the political mood in Paris to align with the political stance of your newspaper.

Specs

Game details

Players
2–5
Age
+10
Duration
60 min
Difficulty
Type
Board game
Year
2027
Mechanics
Action Retrieval · Area Majority / Influence · Auction / Bidding
Categories
Card Game · Educational · Novel-based
Designer
Jason St.Just
Publisher
(Looking for a publisher)
Images

War of the Words gallery

Community data

War of the Words on Meeplay

See what the Meeplay community plays and thinks about War of the Words, and add your own plays to the record.

0Plays logged
0Own it in their collection
Average rating
Log a play
FAQ

Everything about War of the Words

How many players is War of the Words for?

War of the Words plays with 2–5 players.

How long does a game take?

A game takes about 60 minutes.

What age is it suitable for?

It is recommended from age 10.

Play War of the Words with Meeplay

Save it to your collection, track your plays and find players near you.

Get it on Google PlayDownload on the App StoreOpen the web version