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Victory! Fighting & Sailing Instructions: Naval Wargame Rules from Medway to Trafalgar & Beyond 1660-1820
Victory! Fighting & Sailing Instructions
What is Victory! Fighting & Sailing Instructions: Naval Wargame Rules from Medway to Trafalgar & Beyond 1660-1820
Victory! Fighting & Sailing Instructions
Age of Sail naval wargame rules usable with either model ships or counters to represent them.
Bookkeeping is kept to a minimum and this is very much a landlubber’s set of rules - you don’t need to be a sailing expert to enjoy games using this set!
Despite this unusual craft such as galleys and galleasses as well as xebecs and fireships are covered, and the rules include game design notes, a scenario, rules for boarding and grappling, tacking and boxhauling, &c.
Game details
- Players
- 2–6
- Age
- +12
- Duration
- —
- Difficulty
- —
- Type
- Board game
- Year
- 2012
- Mechanics
- Dice Rolling · Measurement Movement · Paper-and-Pencil
- Categories
- Age of Reason · Book · Miniatures
- Designer
- Richard Watts
- Publisher
- Agema Publications
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Everything about Victory! Fighting & Sailing Instructions: Naval Wargame Rules from Medway to Trafalgar & Beyond 1660-1820
How many players is Victory! Fighting & Sailing Instructions: Naval Wargame Rules from Medway to Trafalgar & Beyond 1660-1820 for?
Victory! Fighting & Sailing Instructions: Naval Wargame Rules from Medway to Trafalgar & Beyond 1660-1820 plays with 2–6 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
It is recommended from age 12.
More Campaigns & Battles from the Age of Reason: Volume II
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Blood, Bilge and Iron Balls: Naval Wargame Rules for the Age of Sail
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Fighting Sail: Fast Play Naval Rules for the Age of Sail

