USEME: 15mm the Wild West
USE ME means 'Ultra Simple Engine for Miniature Engagements' and this system delivers just that. Tactically challenging, easy to learn and for any age of wargamer. Games last from five minutes to an hour. Play in your lunch break or in the evening when the idea of a really complex system with a long set up time really does not appeal. Pick up any of your miniatures and get playing in minutes. USE ME is just that...its for you!
What is USEME: 15mm the Wild West
USE ME means 'Ultra Simple Engine for Miniature Engagements' and this system delivers just that. Tactically challenging, easy to learn and for any age of wargamer. Games last from five minutes to an hour. Play in your lunch break or in the evening when the idea of a really complex system with a long set up time really does not appeal. Pick up any of your miniatures and get playing in minutes. USE ME is just that...its for you!
Welcome Partner! We go to the Old West in this the eight title in the USE ME series and the first as a joint work between Gavin Syme and Kurt Benson (who are working not only on another USE ME title but also on a title for Alternative Armies 28mm science fiction MOTH game set in the Ion Age). The pair have created a USE ME title that allows you to skirmish with gun fighters, bank robbers, native americans, towns folk, stage coaches and much more. Fast play rules based on the D6 USE ME engine that would suit 15mm scale miniatures (though it will work with smaller or larger scales with ease). From a few personalities in small scenario to a large skirmish with dozens on each side.
The USE ME game system. You will need some miniatures, some terrain and a few six sided dice (D6's) to play the game. This is not much and indeed most of the time everything in play needs only 1D6 roll to make a decision. In the game all miniatures and vehicles are de-marked into of CHARACTERS (from Infantry to Vehicles and everything else) and these into TYPES which allow you to create anything you want from this period with a few tables of TYPES with points costs attached.
The Turn Sequence of the game follows a simple path of firstly the Initiative Phase where all players roll 1D6 and the highest roll wins the initiative for the turn (important later on!). Then the main part of the turn, the In Play Phase where all characters in the game are activated not by the side upon which they fight but by their Elan Rating. This means better troops move and fight before poorer quality troops and vehicles and within each Elan banding from 6 to 1 activation begins with the initiative holding player. When activated each character can choose TWO actions, these include move, ranged fire, melee, hunker down, special action, unique action. The character may choose two different actions OR the same one twice with a modifier; very flexible. Ranged fire and melee are based on opposed single D6 rolls with modifiers for troop type and weapon ratings. This super fast system results in targets being Killed, Struck or Winged by attacks. Killed removes them from play while the other two results negatively effect their further performance in the game. The hunker down action allows characters to take cover against attack while special actions cover those things detailed in the USE ME Advanced Rules and unique actions are created when needed for a scenario.
Game details
- Players
- 1–6
- Age
- —
- Duration
- —
- Difficulty
- —
- Type
- Board game
- Year
- 2012
- Mechanics
- Dice Rolling · Line of Sight · Measurement Movement
- Categories
- American West · Book · Miniatures
- Designer
- Gavin Syme · Kurt Benson
- Publisher
- Alternative Armies
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How many players is USEME: 15mm the Wild West for?
USEME: 15mm the Wild West plays with 1–6 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
Check the box for the recommended age.


