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TurboFire
This is the first of the AutoVentures published, a series of auto-combat adventure modules by Aaron Allston.
What is TurboFire
This is the first of the AutoVentures published, a series of auto-combat adventure modules by Aaron Allston.
This module provides a rich setting for Grand Prix racing in the year 2012 suitable for use with Battlecars, Car Wars and Highway 2000. Sample characters, motives and plot ideas are included, allowing for the easy add on of role-playing elements.
Included are a map of the racetrack and surrounding area, maneuvering charts for Car Wars and Battlecars (for the high top speeds) color counters and the game booklet itself.
The book has several pages on general background of 2012 and racing in this environment. Full details for eight countries worth of racing cars (with stats for each game system) are included. Extra rules include those for traveling at high speeds and details for equipment to use. Finally there are guidelines for converting between the three game systems.
Game details
- Players
- 2–8
- Age
- +10
- Duration
- —
- Difficulty
- —
- Type
- Expansion
- Year
- 1984
- Mechanics
- Dice Rolling · Modular Board · Point to Point Movement
- Categories
- Expansion for Base-game · Fighting · Miniatures
- Designer
- Aaron Allston
- Publisher
- Associated Clearing Services
TurboFire gallery
TurboFire on Meeplay
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Games similar to TurboFire
Car Wars (Sixth Edition): CompanionExpansion for Base-gameEverything about TurboFire
How many players is TurboFire for?
TurboFire plays with 2–8 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
It is recommended from age 10.
Highway 2000
The Gauntlet
Street Fighter
The Road
Hell on Wheels
Ultraforce

