Turbo Fire
Expansion for Base-game · Fighting

Turbo Fire

This is the first of the AutoVentures published, a series of auto-combat adventure modules by Aaron Allston.

2–8 playersages 10
About the game

What is Turbo Fire

This is the first of the AutoVentures published, a series of auto-combat adventure modules by Aaron Allston.

This module provides a rich setting for Grand Prix racing in the year 2012 suitable for use with Battlecars, Car Wars and Highway 2000. Sample characters, motives and plot ideas are included, allowing for the easy add on of role-playing elements.

Included are a map of the racetrack and surrounding area, maneuvering charts for Car Wars and Battlecars (for the high top speeds) color counters and the game booklet itself.

The book has several pages on general background of 2012 and racing in this environment. Full details for eight countries worth of racing cars (with stats for each game system) are included. Extra rules include those for traveling at high speeds and details for equipment to use. Finally there are guidelines for converting between the three game systems.

Specs

Game details

Players
2–8
Age
+10
Duration
Difficulty
Type
Expansion
Year
1984
Mechanics
Dice Rolling · Modular Board · Point to Point Movement
Categories
Expansion for Base-game · Fighting · Miniatures
Designer
Aaron Allston
Publisher
Associated Clearing Services
Community data

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FAQ

Everything about Turbo Fire

How many players is Turbo Fire for?

Turbo Fire plays with 2–8 players.

How long does a game take?

Playing time varies with the number of players.

What age is it suitable for?

It is recommended from age 10.

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