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Expansion for Base-game · Fan Expansion
Trade Routes (fan expansion for Tapestry)
This fan expansion allows you to use a new resource (Cargo) to take an entirely new kind of turn, a Trade turn.
1–5 players120 minages 12
About the game
What is Trade Routes (fan expansion for Tapestry)
This fan expansion allows you to use a new resource (Cargo) to take an entirely new kind of turn, a Trade turn.
With 2 new civs, 6 territory tiles, 2 landmark cards, 5 Tapestry cards, 7 Tech cards, and 53 Trade Rout cards, this is a full expansion for Tapestry, and works well with all the official expansions.
This is an unofficial, print and play, fan expansion for Tapestry.
Specs
Game details
- Players
- 1–5
- Age
- +12
- Duration
- 120 min
- Difficulty
- —
- Type
- Expansion
- Year
- 2024
- Mechanics
- I Cut, You Choose · Income · Resource to Move
- Categories
- Expansion for Base-game · Fan Expansion · Civilization
- Designer
- Mike Young
- Publisher
- Interactivities Ink
Images
Trade Routes (fan expansion for Tapestry) gallery
Community data
Trade Routes (fan expansion for Tapestry) on Meeplay
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Everything about Trade Routes (fan expansion for Tapestry)
How many players is Trade Routes (fan expansion for Tapestry) for?
Trade Routes (fan expansion for Tapestry) plays with 1–5 players.
How long does a game take?
A game takes about 120 minutes.
What age is it suitable for?
It is recommended from age 12.
Tapestry
Tapestry: Revised, Adjusted, Rebalanced Civilization Pack
Tapestry: Fantasies & Futures
Tapestry: Arts & Architecture
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