Trade Routes (fan expansion for Tapestry)
Expansion for Base-game · Fan Expansion

Trade Routes (fan expansion for Tapestry)

This fan expansion allows you to use a new resource (Cargo) to take an entirely new kind of turn, a Trade turn.

1–5 players120 minages 12
About the game

What is Trade Routes (fan expansion for Tapestry)

This fan expansion allows you to use a new resource (Cargo) to take an entirely new kind of turn, a Trade turn.

With 2 new civs, 6 territory tiles, 2 landmark cards, 5 Tapestry cards, 7 Tech cards, and 53 Trade Rout cards, this is a full expansion for Tapestry, and works well with all the official expansions.

This is an unofficial, print and play, fan expansion for Tapestry.

Specs

Game details

Players
1–5
Age
+12
Duration
120 min
Difficulty
Type
Expansion
Year
2024
Mechanics
I Cut, You Choose · Income · Resource to Move
Categories
Expansion for Base-game · Fan Expansion · Civilization
Designer
Mike Young
Publisher
Interactivities Ink
Images

Trade Routes (fan expansion for Tapestry) gallery

Community data

Trade Routes (fan expansion for Tapestry) on Meeplay

See what the Meeplay community plays and thinks about Trade Routes (fan expansion for Tapestry), and add your own plays to the record.

0Plays logged
1Own it in their collection
7.0Average rating
Log a play
FAQ

Everything about Trade Routes (fan expansion for Tapestry)

How many players is Trade Routes (fan expansion for Tapestry) for?

Trade Routes (fan expansion for Tapestry) plays with 1–5 players.

How long does a game take?

A game takes about 120 minutes.

What age is it suitable for?

It is recommended from age 12.

Play Trade Routes (fan expansion for Tapestry) with Meeplay

Save it to your collection, track your plays and find players near you.

Get it on Google PlayDownload on the App StoreOpen the web version