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The Russo-Japanese War: Dawn of the Rising Sun
"The fate of the empire rests upon this one battle, let every man do his utmost."
What is The Russo-Japanese War: Dawn of the Rising Sun
"The fate of the empire rests upon this one battle, let every man do his utmost."
Admiral Togo addressing the Japanese Fleet 27 May 1905
Dawn of the Rising Sun contains 20 scenarios covering all the major surface engagements of the Russo-Japanese War that led to this stunning reversal of fortunes. Using the same rules as Fear God & Dread Nought, a novice can begin playing within a half hour of opening the box using the specially designed Jump start scenario.
Dawn of the Rising Sun follows the same format as Clash of Arm's other rules used in the Admiralty Trilogy, making them easy to follow for experienced gamers, and novices alike.
Game details
- Players
- 1–2
- Age
- +12
- Duration
- 360 min
- Difficulty
- Expert
- Type
- Board game
- Year
- 2004
- Mechanics
- Dice Rolling · Grid Movement · Line of Sight
- Categories
- Miniatures · Nautical · Post-Napoleonic
- Designer
- Larry Bond · Chris Carlson · Bill Madison
- Publisher
- Clash of Arms Games
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Everything about The Russo-Japanese War: Dawn of the Rising Sun
How many players is The Russo-Japanese War: Dawn of the Rising Sun for?
The Russo-Japanese War: Dawn of the Rising Sun plays with 1–2 players.
How long does a game take?
A game takes about 360 minutes.
What age is it suitable for?
It is recommended from age 12.
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