Fire When Ready
Book · Miniatures

Fire When Ready

NAVAL WARGAMES RULES FOR PRE-DREADNOUGHT ACTIONS

2 playersages 12
About the game

What is Fire When Ready

NAVAL WARGAMES RULES FOR PRE-DREADNOUGHT ACTIONS

Fire When Ready covers actions with pre-dreadnoughts. They come with a set of rules for creating your game statistics for your vessels using published sources such as "Jane’s" or "Conway’s".

The rules features an choice of game systems. The "Duel" Game is intended for use with a small number of ships and each ship has a captain and crew generated individually. The "Battle" system is for large battles such as Tsushima and ships operate in formations, each of which has a Commander and ships' crew ratings are generated for a formation.

There are alternative gunnery systems offering simultaneous effects (which can be used with the "Duel" Game) or sequential effects based on initiative, in which shooting follows in order of initiative (highest scores shoot first) and where damage is applied immediately (this can be used in either game system).

Specs

Game details

Players
2
Age
+12
Duration
Difficulty
Type
Board game
Year
2008
Mechanics
Dice Rolling · Scenario / Mission / Campaign Game · Simulation
Categories
Book · Miniatures · Nautical
Designer
David Manley
Publisher
A & A Game Engineering
Images

Fire When Ready gallery

Community data

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FAQ

Everything about Fire When Ready

How many players is Fire When Ready for?

Fire When Ready plays with 2 players.

How long does a game take?

Playing time varies with the number of players.

What age is it suitable for?

It is recommended from age 12.

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