The Rising Sun: Command at Sea Volume I
Nautical · Wargame

The Rising Sun: Command at Sea Volume I

For miniatures enthusiast or a cardboard wargamer, Larry Bond's Command at Sea naval warfare system, for WWII, emphasizes technical and historical accuracy, woven into a streamlined rules structure that keeps the action fast-paced and fun.

2–12 players150 minages 12expert difficulty
About the game

What is The Rising Sun: Command at Sea Volume I

For miniatures enthusiast or a cardboard wargamer, Larry Bond's Command at Sea naval warfare system, for WWII, emphasizes technical and historical accuracy, woven into a streamlined rules structure that keeps the action fast-paced and fun.

The Rising Sun, Vol. 1 in the series, covers the Pacific 1941-43. The boxed set now comes complete with the 3rd Edition Basic Rulebook (perforated for three ring binders) and the 2nd Edition Ship Data Annex enclosed. The 3rd Edition Scenario Book offers over 50 scenarios, from small ship actions, to carrier vs. carrier attacks, to midnight battleship encounters at Guadalcanal. Plus 140 ship counters (1/2" x 1") and over 280 aircraft counters and markers are included, along with a jump-start book to get you up and playing in less than half an hour.

Specs

Game details

Players
2–12
Age
+12
Duration
150 min
Difficulty
Expert
Type
Board game
Year
1994
Mechanics
Hexagon Grid · Simulation
Categories
Nautical · Wargame · World War II
Designer
Larry Bond
Publisher
Clash of Arms Games
Images

The Rising Sun: Command at Sea Volume I gallery

Community data

The Rising Sun: Command at Sea Volume I on Meeplay

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FAQ

Everything about The Rising Sun: Command at Sea Volume I

How many players is The Rising Sun: Command at Sea Volume I for?

The Rising Sun: Command at Sea Volume I plays with 2–12 players.

How long does a game take?

A game takes about 150 minutes.

What age is it suitable for?

It is recommended from age 12.

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