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Task Force Zeta: Volume 2 – Fleet Auxiliaries
You've learned how to defeat your enemies on the distant borders of The Empire, commanded powerful warships and fighter wings in battle, and lived to tell your tales in the officer's lounge. But none of your accomplishme
What is Task Force Zeta: Volume 2 – Fleet Auxiliaries
You've learned how to defeat your enemies on the distant borders of The Empire, commanded powerful warships and fighter wings in battle, and lived to tell your tales in the officer's lounge. But none of your accomplishments would have been possible were it not for a plethora of supporting troops, supply tenders, repair vessels, and starbases along your route to the enemy's front door. Time to give them their due.
Task Force Zeta Volume Two: Fleet Auxiliaries brings these forces and more to your tabletop space battles. This volume includes:
Numerous optional rules, including boarding combat, ramming attacks, combat/long-range scouts, docking, towing, explosions, shipboard fires, and more!
New classes of vessels, including starbases and ground installations, transport ships and shuttles, Exosuit and Mecha-based fighter squadrons, and Oversized vessels that have no theoretical limit in their size and capacities during their construction.
Game details
- Players
- 2–4
- Age
- +12
- Duration
- —
- Difficulty
- —
- Type
- Expansion
- Year
- 2012
- Mechanics
- Dice Rolling · Measurement Movement · Scenario / Mission / Campaign Game
- Categories
- Expansion for Base-game · Aviation / Flight · Book
- Designer
- Karl Johnson (II)
- Publisher
- Legionnaire Games
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How many players is Task Force Zeta: Volume 2 – Fleet Auxiliaries for?
Task Force Zeta: Volume 2 – Fleet Auxiliaries plays with 2–4 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
It is recommended from age 12.


