Task Force Zeta: Volume 2 – Fleet Auxiliaries
Expansion for Base-game · Aviation / Flight

Task Force Zeta: Volume 2 – Fleet Auxiliaries

You've learned how to defeat your enemies on the distant borders of The Empire, commanded powerful warships and fighter wings in battle, and lived to tell your tales in the officer's lounge. But none of your accomplishme

2–4 playersages 12
About the game

What is Task Force Zeta: Volume 2 – Fleet Auxiliaries

You've learned how to defeat your enemies on the distant borders of The Empire, commanded powerful warships and fighter wings in battle, and lived to tell your tales in the officer's lounge. But none of your accomplishments would have been possible were it not for a plethora of supporting troops, supply tenders, repair vessels, and starbases along your route to the enemy's front door. Time to give them their due.

Task Force Zeta Volume Two: Fleet Auxiliaries brings these forces and more to your tabletop space battles. This volume includes:

Numerous optional rules, including boarding combat, ramming attacks, combat/long-range scouts, docking, towing, explosions, shipboard fires, and more!

New classes of vessels, including starbases and ground installations, transport ships and shuttles, Exosuit and Mecha-based fighter squadrons, and Oversized vessels that have no theoretical limit in their size and capacities during their construction.

Specs

Game details

Players
2–4
Age
+12
Duration
Difficulty
Type
Expansion
Year
2012
Mechanics
Dice Rolling · Measurement Movement · Scenario / Mission / Campaign Game
Categories
Expansion for Base-game · Aviation / Flight · Book
Designer
Karl Johnson (II)
Publisher
Legionnaire Games
Community data

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FAQ

Everything about Task Force Zeta: Volume 2 – Fleet Auxiliaries

How many players is Task Force Zeta: Volume 2 – Fleet Auxiliaries for?

Task Force Zeta: Volume 2 – Fleet Auxiliaries plays with 2–4 players.

How long does a game take?

Playing time varies with the number of players.

What age is it suitable for?

It is recommended from age 12.

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