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Spartacus: Crisis in the Roman Republic 80-71 B.C.
From the Publisher's website:
What is Spartacus: Crisis in the Roman Republic 80-71 B.C.
From the Publisher's website:
"Spartacus: Crisis in the Roman Republic 80-71 B.C." is a two player, Strategic level, Card-Driven, point-to-point board-wargame simulation pitting a loose coalition of forces under Sertorius against the Roman Republic as restructured under Sulla and his lieutenants.
As the Sertorian coalition, your objective is to force the Republic into collapse in order to rebuild it as it was before the Sullans changed the constitution. This is done through putting pressure on the Republic by territorial conquests, by exacerbating the tensions in the Republic, forcing it to utilize the services of new, potential Sullas to counter your armies in the field, or by taking Rome itself!
As the Republic, you must defeat and neutralize Sertorius quickly, before he can conclude an alliance with Mithradates VI and cause a two-front war. However, the levying of too many troops to fight the enemy coupled with the utilization of ambitious generals can bring on the very circumstances you are trying to avoid, collapse of the Republic. In addition, care must be taken with Italy itself because in the background, civil war looms in the guise of Lepidus, and even worse, a slave revolt under the able gladiator-leader, Spartacus.
Game details
- Players
- 2
- Age
- +12
- Duration
- 300 min
- Difficulty
- Heavy
- Type
- Board game
- Year
- 2008
- Mechanics
- Campaign / Battle Card Driven · Point to Point Movement · Simulation
- Categories
- Ancient · Civil War · Political
- Designer
- John B. Firer
- Publisher
- Compass Games · Phalanx Games Deutschland
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Everything about Spartacus: Crisis in the Roman Republic 80-71 B.C.
How many players is Spartacus: Crisis in the Roman Republic 80-71 B.C. for?
Spartacus: Crisis in the Roman Republic 80-71 B.C. plays with 2 players.
How long does a game take?
A game takes about 300 minutes.
What age is it suitable for?
It is recommended from age 12.
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