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Right Cruel and Fell: Wargame Rules for field battles of the Hundred Years War
Right Cruel and Fell is a wargame for field battles in the Hundred Years War (1337-1453).
What is Right Cruel and Fell: Wargame Rules for field battles of the Hundred Years War
Right Cruel and Fell is a wargame for field battles in the Hundred Years War (1337-1453).
It covers closely-related conflicts, such as the War of Breton Succession, the Castilian Civil War, or the Anglo-Scottish wars of the same time.
The system is specific to time and place, although supplements expand the scope to include the War of the Roses, Italy (1300-1492) and the Teutonic Knights (1200-1410).
The mechanisms particularly reflect these conflicts and the interaction of troops in them, with historical accuracy and even zeitgeist.
Game details
- Players
- 2
- Age
- +12
- Duration
- —
- Difficulty
- —
- Type
- Board game
- Year
- 2021
- Mechanics
- Dice Rolling · Simulation · Square Grid
- Categories
- Book · Medieval · Miniatures
- Designer
- R.J Rockefeller
- Publisher
- Rockefeller Wargames
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Everything about Right Cruel and Fell: Wargame Rules for field battles of the Hundred Years War
How many players is Right Cruel and Fell: Wargame Rules for field battles of the Hundred Years War for?
Right Cruel and Fell: Wargame Rules for field battles of the Hundred Years War plays with 2 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
It is recommended from age 12.
Right Cruel and Fell: Help, Defend, Heal – Supplement for the Teutonic Knights 1225-1410
Right Cruel and Fell: Condottiero – Italian supplement, 1300-1492
Right Cruel and Fell: Livery and Maintenance – War of the Roses supplement
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