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Pincer: A Gentleman's War
Pincer: A Gentleman’s War is a 2–4 player, turn-based strategy board game set in the 18th century, where players compete to build powerful empires across a hex-based world.
What is Pincer: A Gentleman's War
Pincer: A Gentleman’s War is a 2–4 player, turn-based strategy board game set in the 18th century, where players compete to build powerful empires across a hex-based world.
Throughout the game, players will establish colonies, construct road networks and ports to expand their trade, fortify their territory, and command armies on land and at sea.
The goal is to collect 8 of the 14 Royal Seals. These seals are earned through a variety of achievements, including expanding your infrastructure, monopolizing trade, and proving your strength on the battlefield.
As empires grow, their interests inevitably collide. Alliances may shift, valuable territory becomes contested, and players may be forced to declare war to secure the Royal Seals they need for victory.
Game details
- Players
- 2–4
- Age
- +14
- Duration
- 180 min
- Difficulty
- —
- Type
- Board game
- Year
- 2027
- Mechanics
- Dice Rolling · Hexagon Grid · Negotiation
- Categories
- Age of Reason · Economic · Negotiation
- Designer
- Julian Birke
- Publisher
- Panda Game Manufacturing (PandaGM)
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Everything about Pincer: A Gentleman's War
How many players is Pincer: A Gentleman's War for?
Pincer: A Gentleman's War plays with 2–4 players.
How long does a game take?
A game takes about 180 minutes.
What age is it suitable for?
It is recommended from age 14.
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