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Phil Dunn's Sea Battle Games: Naval Wargaming 1650-1945
From the back of the book:
What is Phil Dunn's Sea Battle Games: Naval Wargaming 1650-1945
From the back of the book:
'Sea Battles was a marvelously detailed book on recreating naval warfare. ' Donald Featherstone - author of over 40 books on wargaming and military history This book covers all aspects of naval wargaming with a detailed examination of the key factors affecting gunnery and damage. Chapters include: Napoleonic period rules Ironclad rules Pre-dreadnought rules World War I and II rules Map campaigns This revised edition includes new chapters, illustrations and a Sink the Bismarck game based on Dunn's concepts by the well-known military historian Paddy Griffith. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience. Further details can be found at www.johncurryevents.co.uk.
266 pages. Photos and illustrations.
Game details
- Players
- 2
- Age
- +12
- Duration
- —
- Difficulty
- —
- Type
- Board game
- Year
- 1970
- Mechanics
- Dice Rolling · Scenario / Mission / Campaign Game · Simulation
- Categories
- Book · Miniatures · Napoleonic
- Designer
- Phil Dunn
- Publisher
- The History of Wargaming Project · Model & Allied Publications Ltd.
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How many players is Phil Dunn's Sea Battle Games: Naval Wargaming 1650-1945 for?
Phil Dunn's Sea Battle Games: Naval Wargaming 1650-1945 plays with 2 players.
How long does a game take?
Playing time varies with the number of players.
What age is it suitable for?
It is recommended from age 12.


