Phil Dunn's Sea Battle Games: Naval Wargaming 1650-1945
Book · Miniatures

Phil Dunn's Sea Battle Games: Naval Wargaming 1650-1945

From the back of the book:

2 playersages 12
About the game

What is Phil Dunn's Sea Battle Games: Naval Wargaming 1650-1945

From the back of the book:

'Sea Battles was a marvelously detailed book on recreating naval warfare. ' Donald Featherstone - author of over 40 books on wargaming and military history This book covers all aspects of naval wargaming with a detailed examination of the key factors affecting gunnery and damage. Chapters include: Napoleonic period rules Ironclad rules Pre-dreadnought rules World War I and II rules Map campaigns This revised edition includes new chapters, illustrations and a Sink the Bismarck game based on Dunn's concepts by the well-known military historian Paddy Griffith. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience. Further details can be found at www.johncurryevents.co.uk.

266 pages. Photos and illustrations.

Specs

Game details

Players
2
Age
+12
Duration
Difficulty
Type
Board game
Year
1970
Mechanics
Dice Rolling · Scenario / Mission / Campaign Game · Simulation
Categories
Book · Miniatures · Napoleonic
Designer
Phil Dunn
Publisher
The History of Wargaming Project · Model & Allied Publications Ltd.
Images

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Community data

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FAQ

Everything about Phil Dunn's Sea Battle Games: Naval Wargaming 1650-1945

How many players is Phil Dunn's Sea Battle Games: Naval Wargaming 1650-1945 for?

Phil Dunn's Sea Battle Games: Naval Wargaming 1650-1945 plays with 2 players.

How long does a game take?

Playing time varies with the number of players.

What age is it suitable for?

It is recommended from age 12.

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