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Nuclear War Booster Packs
This 47-card expansion for Nuclear War is packaged in 8-card booster packs (inspired by the success Magic: The Gathering).
What is Nuclear War Booster Packs
This 47-card expansion for Nuclear War is packaged in 8-card booster packs (inspired by the success Magic: The Gathering).
The cards appear different numbers of times on the press sheet, giving different levels of "rarity", and the boosters are more or less random. They are packed in clear plastic, with a cover/proof of purchase card (40 of the proof of purchase cards can be sent in for a free Supergerm T-shirt).
The new cards are mostly Secrets (20) and Specials (19), with three new sizes of Propaganda, four new sizes of Warhead, and one new Delivery System.
To incorporate this expansion into an existing Nuclear War/Escalation/Proliferation deck while preserving the existing balance of card types and strengths requires using a bunch of the new Propaganda and Warhead cards; to preserve the proportion of delivery systems, you either have to use a lot of the Delta Clipper or scavenge some extra "regular" delivery systems (perhaps a use for the ads/jokers from Nuclear War, or some of the blanks available from Flying Buffalo).
Game details
- Players
- 2–6
- Age
- +12
- Duration
- 60 min
- Difficulty
- Light
- Type
- Expansion
- Year
- 1994
- Mechanics
- Hand Management · Take That
- Categories
- Card Game · Expansion for Base-game · Modern Warfare
- Designer
- Rick Loomis
- Publisher
- Flying Buffalo, Inc. (FBI)
Nuclear War Booster Packs on Meeplay
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Everything about Nuclear War Booster Packs
How many players is Nuclear War Booster Packs for?
Nuclear War Booster Packs plays with 2–6 players.
How long does a game take?
A game takes about 60 minutes.
What age is it suitable for?
It is recommended from age 12.
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