Nuclear War Booster Packs
Card Game · Expansion for Base-game

Nuclear War Booster Packs

This 47-card expansion for Nuclear War is packaged in 8-card booster packs (inspired by the success Magic: The Gathering).

2–6 players60 minages 12light difficulty
About the game

What is Nuclear War Booster Packs

This 47-card expansion for Nuclear War is packaged in 8-card booster packs (inspired by the success Magic: The Gathering).

The cards appear different numbers of times on the press sheet, giving different levels of "rarity", and the boosters are more or less random. They are packed in clear plastic, with a cover/proof of purchase card (40 of the proof of purchase cards can be sent in for a free Supergerm T-shirt).

The new cards are mostly Secrets (20) and Specials (19), with three new sizes of Propaganda, four new sizes of Warhead, and one new Delivery System.

To incorporate this expansion into an existing Nuclear War/Escalation/Proliferation deck while preserving the existing balance of card types and strengths requires using a bunch of the new Propaganda and Warhead cards; to preserve the proportion of delivery systems, you either have to use a lot of the Delta Clipper or scavenge some extra "regular" delivery systems (perhaps a use for the ads/jokers from Nuclear War, or some of the blanks available from Flying Buffalo).

Specs

Game details

Players
2–6
Age
+12
Duration
60 min
Difficulty
Light
Type
Expansion
Year
1994
Mechanics
Hand Management · Take That
Categories
Card Game · Expansion for Base-game · Modern Warfare
Designer
Rick Loomis
Publisher
Flying Buffalo, Inc. (FBI)
Community data

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FAQ

Everything about Nuclear War Booster Packs

How many players is Nuclear War Booster Packs for?

Nuclear War Booster Packs plays with 2–6 players.

How long does a game take?

A game takes about 60 minutes.

What age is it suitable for?

It is recommended from age 12.

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